badlogic
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48ea9b1914
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[c][cpp] Get rid of regionTextureWidth/Height
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2018-12-22 15:33:42 +01:00 |
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badlogic
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794d7acd2f
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[c][cpp] Port of mesh whitespaces stripping. See #1232.
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2018-12-22 14:27:32 +01:00 |
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badlogic
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91d44b29fd
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[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
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2017-08-29 15:19:33 +02:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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387b0afb80
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[c] Added spine-c-tests (thanks @jpoag), fixed up CMake build
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2016-11-28 16:00:46 +01:00 |
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