19 Commits

Author SHA1 Message Date
NathanSweet
b854dd94c3 Fixed bugs with timeScale. 2013-09-28 20:22:56 +02:00
NathanSweet
fc92128519 Time scale, per AnimationState and per track. 2013-09-28 01:43:06 +02:00
NathanSweet
821c9ea38b Fixed crash from freeing previous twice. 2013-09-28 01:37:08 +02:00
NathanSweet
18ff56549f Allow null for setAnimation. 2013-09-27 11:41:14 +02:00
NathanSweet
5b2dfe3311 Fixed AnimationState mixing. 2013-09-26 11:35:47 +02:00
NathanSweet
b6cf39665d Nix printf. 2013-09-26 11:28:26 +02:00
NathanSweet
f8401d954a Compile with C89. 2013-09-26 11:24:40 +02:00
NathanSweet
782bde21a0 Event timeline for spine-c, AnimationState refactoring.
closes #113
2013-09-26 09:37:11 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
cdadffc156 Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
ed0bae85c3 AnimationState queued animation for more runtimes, plus fixes. 2013-04-27 14:33:38 +02:00
NathanSweet
92622246c1 AnimationState gets addAnimation methods for chaining animations.
Tabs, not spaces!
2013-04-26 20:03:28 +02:00
djr
1db2715b25 Getting the code to build on windows
Making the code C98 compliant so it can build using VS2010.
2013-04-24 20:55:32 +01:00
NathanSweet
5a46f8c6b4 isComplete for AnimationState. 2013-04-19 09:14:29 +02:00
NathanSweet
7bd6f62a2b Added AnimationState clear.
id return value for factory methods.
2013-04-18 23:31:29 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
3c6954872a Adde animation state to example. 2013-04-02 19:10:48 +02:00
NathanSweet
7d7e56bb24 Fixed AnimationState bug. 2013-04-02 18:45:25 +02:00
NathanSweet
ca163b5e52 Moar refuctoring. All the refuctorings are belong to Spine. 2013-04-02 02:47:11 +02:00