badlogic
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8798b48e39
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[c] Remove SPINE_SHORT_NAMES and C++ struct constructors.
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2021-03-18 11:07:16 +01:00 |
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badlogic
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688d855006
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[runtimes] Updated examples with Editor version 4.0.58-beta.
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2021-03-01 10:05:26 +01:00 |
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Nathan Sweet
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98a6c8f696
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Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
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2020-10-10 16:22:40 -07:00 |
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badlogic
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934bec56b7
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Merge branch '3.8' into 3.9-beta
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2019-12-20 12:27:35 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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bb003b6636
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Merge branch '3.8' into 3.9-beta
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2019-10-25 15:06:52 +02:00 |
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badlogic
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0f401bfb44
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[sfml] Added IK demo. See #1532.
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2019-10-25 14:43:17 +02:00 |
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NathanSweet
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45362e60bf
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-28 17:36:51 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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9040824e2b
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Merge branch '3.8' into 3.9-beta
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2019-08-05 17:41:29 +02:00 |
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badlogic
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e039625430
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Removed stretchyman-stretchy-ik from all examples.
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2019-08-05 17:41:15 +02:00 |
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badlogic
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bb51ec7f23
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Updated examples, removed stretch-ik stretchyman.
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2019-08-05 17:31:15 +02:00 |
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badlogic
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f2be7423da
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Updated README.mds to specify correct Spine Editor version compatibility.
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2019-08-05 14:54:07 +02:00 |
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badlogic
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f8f495524e
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Updated example exports, fixed up example projects with mix-and-match skin api demo.
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2019-07-09 13:47:05 +02:00 |
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badlogic
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bbce5b915d
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Updated README.mds.
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2019-06-26 13:53:12 +02:00 |
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badlogic
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f5632c4ef1
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[c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391.
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2019-06-24 16:18:24 +02:00 |
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badlogic
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6850a019ec
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Updated examples again, final binary format change.
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2019-06-19 18:02:20 +02:00 |
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badlogic
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5f13f1b8e6
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Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
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2019-06-19 16:56:47 +02:00 |
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badlogic
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76af7851dc
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[sfml] Added mix-and-match example. See #1375.
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2019-06-13 17:10:17 +02:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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badlogic
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29322c5c51
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[cpp] Ported skin bones/constraints changes. See #1346.
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2019-06-06 14:13:23 +02:00 |
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badlogic
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1ec6e26b71
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Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
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2019-06-05 11:20:43 +02:00 |
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badlogic
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40e6b026bd
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[c][sfml] Ported all skin API changes, see #841.
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2019-06-03 15:39:11 +02:00 |
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badlogic
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225472de93
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[c] More skin API changes, see #841.
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2019-05-31 11:44:49 +02:00 |
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badlogic
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4f3d2d8057
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Merge branch '3.7' into 3.8-beta
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2019-05-03 10:53:34 +02:00 |
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badlogic
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849e9acc7e
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Updated READMEs.
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2019-05-03 10:51:33 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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c68d85a1fc
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[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
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0e0ed6ef3a
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[c][cpp] Port of additive blending fix, see #1322.
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2019-04-04 14:33:41 +02:00 |
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badlogic
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4406cdfba0
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Updated examples in example projects.
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2019-02-19 15:59:30 +01:00 |
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badlogic
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688b661c12
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Revert "[c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries."
This reverts commit f5709a7bbc79733646d49581c78a0e93939974eb.
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2019-02-18 11:39:19 +01:00 |
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badlogic
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f5709a7bbc
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[c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries.
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2019-02-18 11:38:39 +01:00 |
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badlogic
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691cb23218
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-12-03 17:18:04 +01:00 |
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badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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4fb76c8c0e
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-11-19 14:45:11 +01:00 |
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badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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990ccc4606
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-11-15 15:58:42 +01:00 |
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badlogic
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939685f66c
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Added new PMA samples.
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2018-11-15 10:59:50 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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7c398be3b6
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-06 16:01:12 +02:00 |
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badlogic
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7e1a0c172d
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[c] Added event volume and balance, see #1171.
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2018-09-06 15:05:13 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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3a64a3d389
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-03 15:16:37 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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badlogic
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e724231c5f
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-14 15:09:15 +02:00 |
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badlogic
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a506047242
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[c] Ported stretchy IK, fixed warnings.
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2018-08-14 15:05:40 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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badlogic
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f12728f0d2
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-09 15:18:15 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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