badlogic
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4935284449
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[starling] Added two color tinting. Closes part of #843
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2017-03-10 11:28:51 +01:00 |
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badlogic
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787a525a93
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[runtimes] Closes #842, sorting of transform constraints
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2017-02-23 15:44:31 +01:00 |
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badlogic
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f617ff635f
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[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
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2017-02-20 11:22:26 +01:00 |
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badlogic
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7ac7afac2c
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[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
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2017-01-27 11:43:04 +01:00 |
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badlogic
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5210b7756d
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[as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
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2016-12-15 14:56:33 +01:00 |
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badlogic
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a596aa49e7
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[as3] Fix for clearTracks, see #805
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2016-12-15 13:45:12 +01:00 |
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badlogic
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f5422f1950
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[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
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2016-12-12 09:38:32 +01:00 |
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badlogic
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ee9b03bc9d
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[as3] Ported latest AnimationState changes. See #792
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2016-12-02 15:40:22 +01:00 |
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badlogic
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f4a65fdcd4
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[as3] Missing new in Atlas.as. Closes #787
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2016-12-01 11:18:23 +01:00 |
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badlogic
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6377618e3f
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[as3] Fix for rotation timelines in AnimationState
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2016-11-29 13:16:11 +01:00 |
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badlogic
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14d872b092
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[as3] Ported latest AnimationState changes
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2016-11-28 16:37:06 +01:00 |
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badlogic
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721cbf0260
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[as3] Ported AnimationState changes
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2016-11-24 13:28:50 +01:00 |
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NathanSweet
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36000e3c55
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Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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badlogic
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1ecd627afa
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[runtimes] Closes #719, fixed sortPathConstraintAttachment
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2016-10-13 12:03:23 +02:00 |
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badlogic
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ea0c2ae704
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[as3] Closes #715, wrong default rotation mode for path constraints
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2016-10-03 13:34:29 +02:00 |
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badlogic
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d5ba507ebb
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[starling] Closes #662, had outdated .swcs used by user. Works as intended
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2016-08-04 10:45:23 +02:00 |
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badlogic
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efa2f89289
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[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
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2016-07-15 12:12:02 +02:00 |
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badlogic
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3de5fe4ea3
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[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
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2016-07-12 14:18:29 +02:00 |
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NathanSweet
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eecb22064e
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spine-as3, more efficient Flash rendering.
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2016-05-13 11:14:22 +02:00 |
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NathanSweet
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0e412695a8
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spine-as3, fixed using multiple skeleton instances with Flash.
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2016-05-12 14:14:30 +02:00 |
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NathanSweet
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1ccfaab4c9
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spine-as3 updated to v3.1.
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2016-04-15 17:40:32 +02:00 |
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NathanSweet
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ef0b4b4bb9
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Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment.
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2016-02-27 02:12:55 +01:00 |
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NathanSweet
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a7b08fe8c2
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Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
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2016-02-17 04:57:59 +01:00 |
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NathanSweet
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93be778697
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Updated spine-as3 for use with PowerFlasher FDT.
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2016-02-17 02:01:52 +01:00 |
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