badlogic
fe8eae4b8e
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
2017-01-30 16:31:16 +01:00
badlogic
ab226ab681
[runtimes] re-exported examples with Spine 3.5.03-beta
2016-10-17 14:08:00 +02:00
badlogic
02130d242e
[runtimes] Updated examples to beta exports
2016-10-17 12:48:15 +02:00
badlogic
eb3cb8a700
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
2016-09-05 15:05:23 +02:00
Mario Zechner
eb540387e6
[c][sfml][cocos2d-x][cocos2d-objc] Updated to 3.3.07 ( #629 )
2016-07-05 19:53:24 +02:00
NathanSweet
4e87a8c461
Fixed bounding hit detection example.
2016-03-05 10:32:34 +01:00
NathanSweet
82ea243dbb
Meshes for spine-sfml.
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No FFD or skinning yet.
2014-04-29 00:32:19 +02:00
NathanSweet
63f8e4ddaf
Keyable draw order for spine-c.
2013-09-24 11:29:58 +02:00
NathanSweet
906ed5f0aa
spine-c: inherit scale and rotation implemented. Allow to parse latest JSON.
2013-09-23 20:35:43 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
...
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00