Nathan Sweet
9d49999e2b
[libgdx] Changed SequenceTimeline to match AttachmentTimeline behavior.
2024-11-14 20:11:36 -10:00
Nathan Sweet
55e8cd3880
[libgdx] Increased minimum Java version to 1.8.
2024-11-06 21:56:32 -10:00
Nathan Sweet
e4f344f22b
[libgdx] Update for latest libgdx, gdx-lwjgl3-glfw-awt-macos removal.
2024-09-08 21:22:13 -10:00
Nathan Sweet
d769c1a930
[libgdx] Fixed noRotationOrReflection with skeleton scale.
2024-08-28 21:07:18 -10:00
Nathan Sweet
70be289f9c
[libgdx] Fixed boolean box warning.
2024-08-28 21:06:57 -10:00
Mario Zechner
6fa31a2903
[libgdx] Remove dependency on gdx-lwjgl3-glfw-awt-macos in SkeletonViewer, use LWJGL glfw_async instead
...
Same deficiency: when resizing, it will eventually crash with
```
UNSUPPORTED (log once): setPrimitiveRestartEnabled:index: unsupported!
-[AGXG13XFamilyCommandBuffer renderCommandEncoderWithDescriptor:]:888: failed assertion `A command encoder is already encoding to this command buffer'
```
Not sure how to work around this. JGLFW does not have this issue.
2024-08-20 16:15:04 +02:00
Mario Zechner
b6139109e6
[libgdx] New snapshot release 4.2.8
2024-08-19 11:45:41 +02:00
Mario Zechner
dffc4484f1
[libgdx] Ensure compatibility with Java 7.
2024-08-19 11:40:02 +02:00
Nathan Sweet
877e705ddb
[libgdx] Fix NaN in IKConstraint due to fp precision.
...
853b5ee165106a57bc18e1e5543c8e16311af62f
2024-08-06 19:21:45 -10:00
Mario Zechner
34c9eebfd8
[libgdx] Next snapshot.
2024-08-06 13:28:58 +02:00
Mario Zechner
2d825d4c9a
[libgdx] 4.2.6 release
2024-08-06 13:28:37 +02:00
Nathan Sweet
bc15c4566e
[libgdx] Fixed mixing out inherit timelines to the setup pose.
2024-08-02 16:29:13 -10:00
Nathan Sweet
d794d2649c
[libgdx] SkeletonClipping, don't need local clippedUvs for single reference.
2024-07-26 09:14:09 -10:00
Nathan Sweet
11d3158643
[libgdx] Revert removal of spine-libgdx Eclipse project files.
...
This reverts (part of) commit eeb2ae691033b3670926f97b1bab2028c1584e3a.
2024-07-26 09:13:22 -10:00
Mario Zechner
a71dfd63e9
Formatting
2024-07-25 19:06:08 +02:00
Mario Zechner
67e937e798
[libgdx] Update README.md with better info on versioning.
2024-07-25 19:02:37 +02:00
Mario Zechner
903db42094
[libgdx] Next snapshot
2024-07-25 18:36:27 +02:00
Mario Zechner
a010b69f3e
[libgdx] Release 4.2.5
2024-07-25 18:25:37 +02:00
Mario Zechner
7457b1b9ac
[libgdx] Add javadoc Jar to publishing artifacts.
2024-07-25 18:04:00 +02:00
Mario Zechner
e6de4ee99f
[libgdx] Snapshot 4.2.5
2024-07-25 17:58:21 +02:00
Mario Zechner
f9a8e31e1f
[libgdx] Release 4.2.4
2024-07-25 17:57:43 +02:00
Mario Zechner
26d10b80d4
[libgdx] Added SkeletonClipping.clipTrianglesUnpacked()
...
Used on Android or anytime we want separate vertex attribute arrays. SkeletonClipping.getClippedUvs() will only return a non-empty result if this new method was invoked.
2024-07-25 17:02:46 +02:00
Mario Zechner
eeb2ae6910
[libgdx] Switch to Gradle 8.4, publish to Maven Central via Maven.
2024-07-25 17:00:55 +02:00
Mario Zechner
12f11cbbf9
Add spine-android to formatter
2024-07-24 20:37:00 +02:00
Mario Zechner
14d21f8409
[maven-release-plugin] prepare for next development iteration
2024-07-24 17:53:14 +02:00
Mario Zechner
5ea99dd2e1
[maven-release-plugin] prepare release spine-libgdx-4.2.1
2024-07-24 17:53:11 +02:00
Mario Zechner
e2954788e1
[maven-release-plugin] rollback the release of spine-libgdx-4.2.1
2024-07-24 17:47:13 +02:00
Mario Zechner
facb8299a6
[maven-release-plugin] prepare for next development iteration
2024-07-24 17:44:14 +02:00
Mario Zechner
30cf3bcfba
[maven-release-plugin] prepare release spine-libgdx-4.2.1
2024-07-24 17:44:12 +02:00
Denis Andrasec
e2bdecd9ef
Merge branch '4.2' into spine-android
2024-07-17 16:57:25 +02:00
Nathan Sweet
112bea0603
[libgdx] Fixed physics constraint limit with negative skeleton scale.
...
ref #2576
2024-07-12 07:08:47 -10:00
Nathan Sweet
be3aa5f70e
[libgdx] Scale physics constraint limits with skeleton scale.
2024-07-11 18:56:27 -10:00
Denis Andrasec
e7a075eeb6
Add Animation State Events sample
2024-07-04 15:39:42 +02:00
Denis Andrašec
ceb9ae13f4
Load Atlas/Skeleton from assets + Add basic classes ( #2570 )
...
- Add load methods to load atlas and skeleton from assets.
- Add basic classes for next steps (SpineController etc)
2024-07-03 16:32:48 +02:00
Nathan Sweet
932c33a251
[libgdx] Improved clipping fix.
2024-06-08 12:47:33 -04:00
Nathan Sweet
8a5873a145
[libgdx] Javadoc.
2024-06-08 12:47:09 -04:00
Nathan Sweet
c2fe1a3d77
[libgdx] Added TrackEntry#isNextReady().
...
closes #2540
2024-06-06 16:34:23 -04:00
Nathan Sweet
a0caef69f5
Improved clipping stability for colinear points.
2024-06-06 13:08:23 -04:00
Mario Zechner
247f28525e
[libgdx] Fix version numbers in README.md
2024-05-27 08:47:30 +02:00
Nathan Sweet
4214e8a8e6
[libgdx] Added an example for SkeletonActor.
2024-05-17 10:23:36 -04:00
Nathan Sweet
0e13cdbb76
[libgdx] Use frames local.
2024-05-16 13:29:01 -04:00
Mario Zechner
a911384e67
Re-export examples and copy to runtimes
2024-05-16 16:08:40 +02:00
Nathan Sweet
687260a384
Removed SlotData#path.
...
The name now always contains the full path.
2024-05-14 15:28:59 -04:00
Nathan Sweet
485de74983
[libgdx] SkeletonClipping#clipTriangles clean up.
2024-05-04 16:54:31 -04:00
Davide Tantillo
b3435430b8
[examples] Updated mix-and-match not inheriting rotation on feet
2024-05-03 09:24:01 +02:00
Mario Zechner
2049bed11e
[libgdx] Expose clipper used by SkeletonRenderer for use with Skeleton.getBounds(), see #2515
2024-05-02 17:08:08 +02:00
Mario Zechner
637321ad16
[libgdx] Overload for Skeleton.getBounds() which optionally applies clipping, see #2515
2024-05-02 17:04:35 +02:00
Mario Zechner
b043e5c978
[libgdx] Skeleton.getBounds() applies clipping, see #2515
2024-05-02 16:55:22 +02:00
Nathan Sweet
cb4873702d
Fixed constraint copy constructors references the wrong bones.
...
ref #2511
2024-04-29 12:23:22 -04:00
Mario Zechner
c2cd7b8aff
[maven-release-plugin] prepare for next development iteration
2024-04-16 15:40:27 +02:00