NathanSweet
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0c2e2b1d3e
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Refactored spine-corona to use an attachment loader like the other runtimes. This is more flexible than the old attachment resolver.
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2013-03-20 15:44:05 +01:00 |
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NathanSweet
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462faef9aa
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Fixed Lua license headers (oops).
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2013-03-20 15:22:07 +01:00 |
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NathanSweet
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9d8791385e
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Fixed Lua license headers (oops).
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2013-03-20 15:21:40 +01:00 |
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NathanSweet
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6e9bcfd1d5
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License headers for source files.
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2013-03-20 14:58:59 +01:00 |
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NathanSweet
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97974cfbe1
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Fixed issue #16.
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2013-03-19 00:19:00 +01:00 |
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NathanSweet
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3bacf2a9e4
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setToBindPose for new slots.
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2013-03-15 02:36:38 +01:00 |
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NathanSweet
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43018798ab
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Look in skin before default skin.
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2013-03-15 02:25:15 +01:00 |
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NathanSweet
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5fdcfaca2e
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Added fields to timeline classes, issue #8.
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2013-03-15 02:16:41 +01:00 |
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NathanSweet
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6710c1e9c9
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cpp, loading, applying and animating with SFML is working.
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2013-02-22 20:04:32 +01:00 |
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NathanSweet
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e2120ca07b
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Initial Corona runtime.
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2013-02-20 01:13:59 +01:00 |
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