badlogic
|
f5422f1950
|
[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
|
2016-12-12 09:38:32 +01:00 |
|
badlogic
|
7637fdbefd
|
[as3] Updated FDT projects to use player 23
|
2016-11-24 13:22:26 +01:00 |
|
NathanSweet
|
36000e3c55
|
Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
|
2016-11-15 23:10:23 +01:00 |
|
NathanSweet
|
c0fdc454a2
|
Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
|
2016-10-15 23:45:16 +02:00 |
|
badlogic
|
5aa27771c3
|
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
|
2016-10-13 15:12:05 +02:00 |
|
badlogic
|
1ecd627afa
|
[runtimes] Closes #719, fixed sortPathConstraintAttachment
|
2016-10-13 12:03:23 +02:00 |
|
badlogic
|
eb3cb8a700
|
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
|
2016-09-05 15:05:23 +02:00 |
|
badlogic
|
3bbba1bd72
|
[starling] Added vine sample to repro #640, no luck.
|
2016-07-18 14:18:39 +02:00 |
|
badlogic
|
efa2f89289
|
[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
|
2016-07-15 12:12:02 +02:00 |
|
badlogic
|
3de5fe4ea3
|
[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
|
2016-07-12 14:18:29 +02:00 |
|