Harald Csaszar
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aa46f411ab
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[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301.
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2021-03-31 20:44:45 +02:00 |
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Harald Csaszar
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bbae2d9ed4
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Merge branch '3.8' into 4.0-beta
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2020-12-22 17:21:32 +01:00 |
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Harald Csaszar
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769f048f55
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[unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
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2020-12-22 17:17:33 +01:00 |
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Harald Csaszar
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d62b68097e
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[unity] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
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2020-11-16 21:23:55 +01:00 |
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Harald Csaszar
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407c591a2c
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[csharp] Ported commits 549e9ae and 6e709a1, (format changes for 4.0.24-beta) "Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.". Updated example skeletons.
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2020-11-12 19:34:21 +01:00 |
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Harald Csaszar
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ec46ea437a
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[unity] Updated example scene skeleton assets for URP and LWRP shader extension packages.
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2020-10-23 15:27:29 +02:00 |
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Harald Csaszar
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20d0525c22
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[unity] Added Outline Shaders URP example scene demonstrating the workflow using the new RenderExistingMesh component and the new outline URP shader.
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2020-03-27 18:53:53 +01:00 |
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Harald Csaszar
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d4b29c34c7
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[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
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2019-12-20 10:07:20 +01:00 |
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