Mario Zechner
849bd5555f
[ue] Add new demo maps.
2023-08-08 13:35:07 +02:00
misaki-eymard
e05a43757b
Corrected an incorrect comment and deleted unnecessary nodes in ControlledSpineboy_Blueprint
2023-07-31 15:55:12 +09:00
エマール美咲
261f9f6078
Corrected an incorrect comment in Raptor_Blueprint.
2023-07-30 16:11:25 +09:00
badlogic
39d544ce86
[ue4] Closes #2234 , add SpineWidget::GetBonePosition in the skeleton coordinate system.
2023-02-07 15:26:10 +01:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
badlogic
5adf03afcf
[ue4] Better version check, fixes #2045
2022-03-24 14:30:15 +01:00
badlogic
324c0910eb
[ue4] Fix raptor example project not containing footstep event
2022-03-01 17:13:37 +01:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
badlogic
5ab00ab901
[ue4] Update assets to 4.0, fix version check.
2021-04-09 15:17:32 +02:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
badlogic
83f6accde4
[ue4] Fixed multiple tracks example.
2019-10-09 15:31:54 +02:00
badlogic
b4a1f6978b
[ue4] Added missing null check in bone driver component. Closes #1517 .
2019-10-09 14:48:16 +02:00
badlogic
3579d13188
[ue4] Fixed bone driver example map. See #1513 .
2019-10-09 14:39:43 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
ae1ba0d9c4
[ue4] Updated assets to use latest format.
2019-06-21 16:55:56 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
48fd1024c0
[ue4] Fixed re-import of atlas page textures.
2019-06-06 18:48:07 +02:00
badlogic
df310af0bc
[ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples.
2019-06-06 17:55:15 +02:00
badlogic
145aaf27ce
[ue4] Skeletons in SpineWidget are centered now. Closes #1329 .
2019-04-17 16:28:25 +02:00
badlogic
8fe981cfe1
[ue4] Fixed up PR #1251 .
2019-01-23 16:42:38 +01:00
badlogic
ad2a38d8db
[ue4] Clean up of raptor sample.
2019-01-22 16:40:06 +01:00
badlogic
3c06a0881f
[ue4] Clean-up of assets and build scripts.
2019-01-17 16:35:03 +01:00
badlogic
93b56b4754
[ue4] fixed sample binary format...
2018-07-24 16:46:51 +02:00
badlogic
8ebf1e34d6
[ue4] Fixed sample regarding flipX/flipY -> scaleX/scaleY, example projects require 4.18 now.
2018-07-24 16:13:49 +02:00
badlogic
51f73fab6e
[ue4] Fixed flipx/flipy in samples.
2018-07-24 15:47:47 +02:00
badlogic
4273b798f3
[ue4] Added commented build line in plugin Build.cs for UE 4.20. Updated C++ sample.
2018-06-08 15:40:14 +02:00
badlogic
d3c104c20b
[ue4] Final clean-up.
2018-06-08 14:58:02 +02:00
badlogic
e7ae2435b0
[ue4] More changes to cpp example
2017-08-29 11:39:11 +02:00
badlogic
e02f8b7a1c
[ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes
2017-08-29 11:37:19 +02:00
badlogic
15011e81b7
[ue4] Added simple C++ example
2017-07-04 11:21:12 +02:00
badlogic
6256ebcb86
[ue4] Tested with latest 4.15 release, fixed up controller map
2017-02-23 14:50:54 +01:00
badlogic
b9c32d925c
[ue4] More samples
2017-01-23 15:55:39 +01:00
badlogic
c71e1dd57e
[ue4] More samples
2017-01-23 15:19:14 +01:00
badlogic
637eb23253
[ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances
2017-01-10 16:57:06 +01:00
badlogic
25876edba5
[ue4] First batch of samples.
2016-12-22 17:17:59 +01:00