11 Commits

Author SHA1 Message Date
NathanSweet
d0625e06a0 Added binary format support for C#.
Also fixed up line endings.
2015-03-29 00:49:31 +01:00
Borislav Kosharov
2d17ceb681 Fixes problem with IK classes not found
Just manually added the files to the solution. Fixes #295
2014-09-23 01:43:38 +03:00
Christian Oeing
6169ad1e88 FIXED: spine-csharp.csproj - Added missing files to project. 2014-05-13 11:30:36 +02:00
NathanSweet
90877fe14c Added missing files.
closes #117
2013-09-24 08:06:41 +02:00
Nicholas Rodine
4cc0a2b5ab Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable, as microsoft is ass-backwards. The proper solution would be to add an "XNA" configuration (or even better, "XNA-XBOX" and "XNA-Windows" configuration), but Microsoft requires that any project referenced by XNA also import XNA, even if the base project doesn't depend on it.
Removed a lot of unneccessary stuff from the normal spine-csharp.csproj file, as no one else has Ultimate Edition and they were not configured properly.
Changed the XNA solution to point to the _xna csproj.
2013-08-22 10:38:55 -04:00
Nicholas Rodine
45e300bbfc Upgraded to VS2010. Removed XNA dependency. 2013-08-11 15:57:07 -04:00
NathanSweet
3df36416c5 Fixed spine-xns solution for VS2010. 2013-04-16 13:10:04 +02:00
Calvin Rien
3dd401b342 Made Unity project directory structure more plugin compliant.
Added .sln for spine-csharp that compiles under MonoDevelop.  Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
2013-04-15 18:04:13 -07:00
NathanSweet
75e0f68832 AnimationState for spine-csharp. 2013-04-15 11:16:58 +02:00
NathanSweet
3b1cf6579c Refactoring.
API clean up, better JSON parsing, better atlas, easier to extend.
2013-04-13 19:17:37 +02:00
NathanSweet
4a354f4565 Generic C# runtime & XNA runtime. 2013-04-11 10:25:12 +02:00