Davide Tantillo
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d06d0c1406
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[ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008.
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2026-01-16 12:51:14 +01:00 |
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Davide Tantillo
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632fb227b6
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[ts] Add support across all runtimes for premultiplying non-PMA textures on upload.
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2025-12-12 10:58:13 +01:00 |
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Davide Tantillo
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c3ac62d1dd
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[ts] Processed spine-ts (not player) with biome.
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2025-10-27 15:54:58 +01:00 |
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Davide Tantillo
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a2547097c2
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[ts] Port to 4.3 (WIP)
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2025-05-29 17:35:17 +02:00 |
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Nathan Sweet
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dafafca942
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Merge branch '4.2' into 4.3-beta-sliders
# Conflicts:
# spine-ts/package.json
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2025-04-23 11:59:55 -04:00 |
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Davide Tantillo
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15766e8ef2
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[ts][phaser-v3][phaser-v4] Fixed gameobject position when it is rotated.
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2025-04-23 17:06:06 +02:00 |
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Davide Tantillo
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62b5fc9e86
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[ts][phaser-v3][phaser-v4] Aligned bounds and skeleton when gameobject origin is moved. Add AABBRectangleBoundsProvider.
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2025-04-23 12:26:32 +02:00 |
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Davide
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b2c12b9d06
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[ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 (#2815)
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2025-04-16 17:01:53 +02:00 |
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