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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-04 14:24:53 +08:00
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10,738 Commits 17 Branches 33 Tags
Commit Graph

8 Commits

Author SHA1 Message Date
Davide Tantillo
d06d0c1406 [ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008. 2026-01-16 12:51:14 +01:00
Davide Tantillo
632fb227b6 [ts] Add support across all runtimes for premultiplying non-PMA textures on upload. 2025-12-12 10:58:13 +01:00
Davide Tantillo
c3ac62d1dd [ts] Processed spine-ts (not player) with biome. 2025-10-27 15:54:58 +01:00
Davide Tantillo
a2547097c2 [ts] Port to 4.3 (WIP) 2025-05-29 17:35:17 +02:00
Nathan Sweet
dafafca942 Merge branch '4.2' into 4.3-beta-sliders
# Conflicts:
#	spine-ts/package.json
2025-04-23 11:59:55 -04:00
Davide Tantillo
15766e8ef2 [ts][phaser-v3][phaser-v4] Fixed gameobject position when it is rotated. 2025-04-23 17:06:06 +02:00
Davide Tantillo
62b5fc9e86 [ts][phaser-v3][phaser-v4] Aligned bounds and skeleton when gameobject origin is moved. Add AABBRectangleBoundsProvider. 2025-04-23 12:26:32 +02:00
Davide
b2c12b9d06
[ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 (#2815) 2025-04-16 17:01:53 +02:00
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