12 Commits

Author SHA1 Message Date
NathanSweet
cdadffc156 Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
90180dafbb CCSkeletonAnimation separated from CCSkeleton.
Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00
NathanSweet
f055dc8fd7 Removed convenience methods to make it clear that the spine-c API should be used.
Discussion here:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=536
2013-04-19 17:47:43 +02:00
NathanSweet
f935a4ede0 License headers. 2013-04-11 10:42:24 +02:00
NathanSweet
a624c637c7 Added updateQuad and boundingBox. 2013-04-08 19:02:58 +02:00
NathanSweet
8b8896bbeb Fixed fo C++, really this time.
Fixed iOS project.
2013-04-06 17:57:45 +02:00
NathanSweet
6780447b83 Fancier C++/ObjC APIs to avoid C API with simple usage.
NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
4bf3dde6c3 Stupid Xcode and its space indentation! 2013-04-03 03:02:58 +02:00
NathanSweet
b58d02ee4b Added animation state usage to example. 2013-04-02 18:45:47 +02:00
NathanSweet
0c1c0a3dc6 Separate projects for mac and ios. 2013-04-02 15:23:20 +02:00
NathanSweet
567d076f78 Runtime for cocos2d-iphone. 2013-04-02 05:14:11 +02:00