Mario Zechner
d409ff23ff
Fix format-xx.sh files wrt logging, add proper Swift formatting configuration.
2025-07-20 21:31:07 +02:00
Nathan Sweet
dafafca942
Merge branch '4.2' into 4.3-beta-sliders
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# Conflicts:
# spine-ts/package.json
2025-04-23 11:59:55 -04:00
Byeong Gwan
6e5da45fa3
[iOS] update Swift inteface for more fine grained control(like external atlas loading) ( #2772 )
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* update Swift inteface for more fine grained control
- move instance method to static method which does not require spine cpp pointer
- implement equality and hashing based on cpp pointer so that it can be stored in collection and compare it
- expose Atlas image count property so that the user can load the atlas resource lazily
- User can now Create Atlas by using Altas static function, and fetch whole resource path by iterating count of atlas page count
* [iOS] fix wrong y-axis alignment
2025-04-08 11:51:32 +02:00
Nathan Sweet
f08d58dc98
License header update.
2025-04-05 13:42:13 -04:00
Byeong Gwan
caf7700e2c
[iOS] Refactor error and data access ( #2733 )
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* implement safe bounded data Access and cancellation supporting URLSession downloadTask
* declare specific SpineError type
declaring conformance to Error on String is discouraged, and Creating own Error type is recommended
* use explicit Error initializing rather than casing syntax (apply requested change)
2025-02-26 09:26:10 +01:00
Denis Andrašec
0d5c3e3b18
Spine iOS ( #2504 )
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* Add `spine-iOS` SPM package & example app (#1 )
* Basic Mesh Rendering (#2 )
* Spine C++ Swift Wrapper (#3 )
* Load `Atlas` & `SkeletonData` (#4 )
Load & dispose `Atlas` & `SkeletonData` from bundled files.
* Generate Swift classes from `spine-cpp-lite.h` (#5 )
* Draw `SkeletonData` render commands (#6 )
- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support
* Add `BoundsProvider` (#7 )
- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods
* Support `SpineController` & `Event` callbacks (#8 )
- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer
* Support `DressUp` sample (#9 )
- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image
* Remove unused file
* Add `Physics` sample (#10 )
- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color
* Add `DebugRendering` sample (#11 )
- Add `DebugRendering` sample
- Make `SpineUIView` transparent
* Move remaining files to SPM package (#12 )
- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`
* Load assets from different sources (#13 )
- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer
* Add `Obj-C` + `UIKit` sample (#14 )
- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base
* Support CocoaPods (#15 )
* Metal Best Practices (#16 )
- Tripple Buffering
- Buffer Bindings
- Shared Objects
* Annotate functions that should return optional (#17 )
* Add option to disable drawing when out of viewport (#18 )
- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it
* Add docs for public Spine classes/methods (#19 )
* Fix various regressions (#20 )
- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
2024-06-18 10:02:25 +02:00