badlogic
2db16cc384
[lua] Fix for #1290 , do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
2019-03-04 17:06:50 +01:00
badlogic
72094511e3
[lua] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274 .
2019-02-12 14:18:58 +01:00
badlogic
941a9bd685
[runtimes] Ported fix for attachmentThreshold, see #1204 .
2018-12-04 17:25:26 +01:00
badlogic
d71d5a390e
[lua] Ported new fix for 0 timeScale not returning to setup pose. See #1194 .
2018-10-30 16:23:30 +01:00
badlogic
03e578642c
[lua] Ported 0 timeScale fix, see #1194 .
2018-10-15 16:45:42 +02:00
badlogic
dc6601f1e2
[lua] Fixes #1195 , events on higher tracks did not fire.
2018-10-15 15:25:50 +02:00
badlogic
d8c5427ef2
[lua] Minor clean up.
2018-09-11 16:40:05 +02:00
badlogic
44dd0cfa2b
[lua] Ported holdPrevious in AnimationState. See #1169 .
2018-09-11 16:11:40 +02:00
badlogic
3e8cb852bb
[lua] Ported addition of uniform/compressed IK and rotation fix.
2018-08-23 15:47:50 +02:00
badlogic
84dcd6ba25
[lua] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-24 15:01:20 +02:00
badlogic
e406c140be
Merge branch '3.6' into 3.7-beta
2018-06-08 13:43:58 +02:00
badlogic
681584056b
[runtimes] Back ported fix for #1119 to 3.6.
2018-06-08 13:40:38 +02:00
badlogic
71a50183c7
[lua] Manually merged PR #1103 .
2018-06-07 17:26:37 +02:00
badlogic
0f7b813c38
[lua] Ported fix for #1119
2018-06-07 16:57:31 +02:00
badlogic
eb69071a0a
Merge branch '3.6' into 3.7-beta
2018-05-16 11:46:01 +02:00
badlogic
6c18d55d94
[lua] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:36:23 +02:00
badlogic
e5c21658b8
[lua] Port fix to AnimationState, see #1092
2018-03-28 14:11:04 +02:00
badlogic
54e99f1454
[lua] Ported additive blending, see #1060 , see #1029
2018-01-29 15:37:13 +01:00
badlogic
b5e5d4aabb
[lua] Fix for #1064 , delay was calculated incorrectly for non-loop previous track entries.
2018-01-12 11:13:22 +01:00
badlogic
bb23c5e25c
[lua] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027
2017-10-28 09:41:28 +02:00
badlogic
eca798931b
[runtimes] Closes #971
2017-08-24 11:34:00 +02:00
badlogic
c6fefe8fa0
[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
2017-06-27 16:15:23 +02:00
badlogic
2a973da308
[lua] Ported Animation/Timeline changes
2017-06-14 14:59:24 +02:00
badlogic
3e8f3be0e4
[lua] AnimationState#apply returns boolean indicating if any timeline was applied. #919
2017-06-04 11:01:04 +02:00
badlogic
55df62ce5f
[lua] Ported Animation State changes, see #908
2017-05-24 13:25:23 +02:00
badlogic
38588b8895
[lua] Ported animation state changes.
2017-05-19 12:28:06 +02:00
badlogic
c7ca217d52
[lua] Ported AnimationState change
2017-04-10 15:46:40 +02:00
badlogic
76f8d683fa
[lua] Fixed dipping fix
2017-04-10 12:11:33 +02:00
badlogic
4a3a18eef4
[lua] Ported dipping problem fix, see #867
2017-04-06 15:12:46 +02:00
badlogic
744230359b
[lua] Closes #823 , accessed global instead of property
2017-01-24 09:23:32 +01:00
badlogic
2be667dd62
[lua] Fix for clearTracks, see #805
2016-12-15 13:48:54 +01:00
badlogic
4a0ef931c0
[lua] Fixed method name typo, closes #799
2016-12-08 13:29:19 +01:00
badlogic
168186f170
[lua] Fix modulo usage in AnimationState, closes #798
2016-12-08 13:24:39 +01:00
badlogic
aba6a4b74c
[lua] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
2016-12-06 13:47:10 +01:00
badlogic
8e9d54b3ad
[lua] Ported latest AnimationState changes. See #792
2016-12-02 15:42:31 +01:00
badlogic
7c59ef2f09
[lua] Fix for rotation timelines in AnimationState
2016-11-29 13:18:55 +01:00
badlogic
61c5c8f7a1
[lua] Ported latest AnimationState changes
2016-11-28 16:40:38 +01:00
badlogic
c0908f19ed
[lua] Ported AnimationState changes
2016-11-24 13:01:14 +01:00
badlogic
2e252783a7
[lua] Fixed bug in AnimationState, indexing of timelines was incorrect. Fixed but in AttachmentTimeline, called wrong setAttachment
2016-11-21 13:53:03 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
...
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
...
(whitespace clean up)
2016-10-15 23:15:41 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
Matthew
db2190e7db
[LUA] AnimationState trackCount bugfixes ( #466 )
...
* resolved conflict
* made trackCount keep count, not maximum track index.
2016-06-17 20:11:41 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
...
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
81ae526a7b
Meshes, FFD and skinning for spine-lua.
2014-05-23 12:37:55 +02:00
NathanSweet
2e266127a0
Carry over remaining time when playing queued animations.
...
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2633
2014-05-15 20:11:09 +02:00
NathanSweet
381ce3284a
Fixed track entry mix not defaulting to 1.
2014-04-24 19:53:11 +02:00
NathanSweet
26e4fb0d74
License header update.
...
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
df70264a5b
Go back to clearing the entry after the "end" listeners.
...
Changing the AnimationState state from an "end" listener is problematic even when the entry is cleared before the listener, so better to make the track that is ending available to the listener.
2014-03-17 16:53:33 +01:00