17 Commits

Author SHA1 Message Date
Mario Zechner
dcfc3ef969 [godot] More in-editor docs. 2022-06-21 12:04:39 +02:00
Mario Zechner
4239af0a1a [godot] Fix up formatter. 2022-05-31 12:29:25 +02:00
badlogic
2a4adc282e [godot] Fix SpineBone::set_global_transform and examples 2022-05-02 16:57:46 +02:00
badlogic
afdce49a20 [godot] Fix SpineBoneNode scale application. 2022-05-01 07:24:32 +02:00
badlogic
b9b123ff48 [godot] Fix update order of SpineBoneNode. 2022-05-01 07:12:52 +02:00
badlogic
9a99aef7e8 [godot] Clean-up and optimize SpineSprite. 2022-04-29 11:33:10 +02:00
badlogic
4c417dd2c2 [godot] Rework invalidation of native spine objects, add unit test. 2022-04-26 23:34:57 +02:00
badlogic
e807ef406c [godot] Prepare all classes for proper native object handling based on signals. 2022-04-26 17:04:00 +02:00
badlogic
9f5eaf89a8 [godot] Only return global transforms is SpineSprite is visible in tree. 2022-04-23 22:14:32 +02:00
badlogic
19fc6bab8b [godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite. 2022-04-22 13:20:26 +02:00
badlogic
8cabfa370f [godot] Fix SpineBone transform methods. 2022-04-22 10:31:28 +02:00
Mario Zechner
ccc43a3864 [godot] 4.x compatibility. 2022-04-21 02:40:26 +02:00
Mario Zechner
2ec5d44ed3 [godot] Fix all clang-tidy issues. 2022-04-20 15:10:00 +02:00
Mario Zechner
ac5bab64b4 [godot] Remove empty destructors. 2022-04-20 14:22:43 +02:00
Mario Zechner
676a7443dd [godot] Clean-up SpinePathConstraintData, rename common.h 2022-04-19 17:39:58 +02:00
badlogic
b6018275f1 [godot] Clean-up SpineBone. 2022-04-12 12:47:04 +02:00
Mario Zechner
8bf0525020 [godot] Move spine_godot outside the Godot source tree. 2022-04-09 17:56:41 +02:00