Mario Zechner
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dcfc3ef969
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[godot] More in-editor docs.
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2022-06-21 12:04:39 +02:00 |
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Mario Zechner
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4239af0a1a
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[godot] Fix up formatter.
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2022-05-31 12:29:25 +02:00 |
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badlogic
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2a4adc282e
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[godot] Fix SpineBone::set_global_transform and examples
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2022-05-02 16:57:46 +02:00 |
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badlogic
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afdce49a20
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[godot] Fix SpineBoneNode scale application.
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2022-05-01 07:24:32 +02:00 |
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badlogic
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b9b123ff48
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[godot] Fix update order of SpineBoneNode.
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2022-05-01 07:12:52 +02:00 |
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badlogic
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9a99aef7e8
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[godot] Clean-up and optimize SpineSprite.
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2022-04-29 11:33:10 +02:00 |
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badlogic
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4c417dd2c2
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[godot] Rework invalidation of native spine objects, add unit test.
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2022-04-26 23:34:57 +02:00 |
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badlogic
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e807ef406c
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[godot] Prepare all classes for proper native object handling based on signals.
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2022-04-26 17:04:00 +02:00 |
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badlogic
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9f5eaf89a8
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[godot] Only return global transforms is SpineSprite is visible in tree.
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2022-04-23 22:14:32 +02:00 |
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badlogic
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19fc6bab8b
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[godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite.
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2022-04-22 13:20:26 +02:00 |
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badlogic
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8cabfa370f
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[godot] Fix SpineBone transform methods.
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2022-04-22 10:31:28 +02:00 |
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Mario Zechner
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ccc43a3864
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[godot] 4.x compatibility.
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2022-04-21 02:40:26 +02:00 |
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Mario Zechner
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2ec5d44ed3
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[godot] Fix all clang-tidy issues.
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2022-04-20 15:10:00 +02:00 |
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Mario Zechner
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ac5bab64b4
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[godot] Remove empty destructors.
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2022-04-20 14:22:43 +02:00 |
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Mario Zechner
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676a7443dd
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[godot] Clean-up SpinePathConstraintData, rename common.h
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2022-04-19 17:39:58 +02:00 |
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badlogic
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b6018275f1
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[godot] Clean-up SpineBone.
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2022-04-12 12:47:04 +02:00 |
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Mario Zechner
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8bf0525020
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[godot] Move spine_godot outside the Godot source tree.
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2022-04-09 17:56:41 +02:00 |
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