135 Commits

Author SHA1 Message Date
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
pharan
cdc37a5554
[xna] Fix example code. 2018-10-09 07:09:40 +08:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
NathanSweet
ef798dafe3 Merge branch '3.6' into 3.7-beta 2017-10-19 16:21:19 +02:00
pharan
e6aebf2754 [xna] Match change in SkeletonClipping.IsClipping 2017-10-19 16:19:57 +08:00
badlogic
9a6da01892 Merge branch '3.6' into 3.7-beta 2017-10-13 14:52:11 +02:00
badlogic
20b081ad5a [xna] Made MeshBatcher of SkeletonRenderer accessible. Users can use this instead of the less capable XNA SpriteBatch and ensure maximum batching. See #953. 2017-10-13 14:51:50 +02:00
badlogic
9c0860a591 Merge branch '3.6' into 3.7-beta 2017-10-13 14:13:12 +02:00
badlogic
791d813bf1 [cs][xna] Fixed tint black, see #1003. Opened up Triangulator and SkeletonClipping for debug rendering. 2017-10-13 14:12:57 +02:00
badlogic
e322500408 Merge branch '3.6' into 3.7-beta 2017-10-04 15:08:37 +02:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
badlogic
f5965b0fdf Merge branch '3.6' into 3.7-beta 2017-07-21 16:49:12 +02:00
badlogic
1535906511 [csharp] Fixed bug in triangulator, closes #937. 2017-07-21 16:46:45 +02:00
badlogic
d950da644f [xna] More clipping debugging 2017-07-21 16:12:34 +02:00
badlogic
4b93db20fd [xna] Also draw decomposed convex clipping polygons 2017-07-21 15:59:43 +02:00
badlogic
a5d2519f86 [xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue. 2017-07-21 15:54:55 +02:00
badlogic
04ea2da945 Merge branch '3.6' into 3.7-beta 2017-07-12 11:26:06 +02:00
badlogic
dfb8861de4 Updated supported versions in README.md 2017-07-12 11:25:54 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
badlogic
fc72709c48 Updated README.mds to point to the correct .zip link 2017-07-12 11:18:18 +02:00
badlogic
115ada277f <Merge branch '3.6' into 3.7-beta 2017-07-11 16:36:34 +02:00
badlogic
b6f88e81b0 Fixed XNA/MonoGame project 2017-07-11 16:33:14 +02:00
badlogic
b5f79f80c3 [xna][monogame] Added support for vertex effects, see #898 2017-06-26 17:28:34 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
81f5b3fa79 [monogame] Added two color tinting. 2017-05-24 17:23:30 +02:00
badlogic
8fd8cfbf46 [xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer 2017-05-24 16:31:37 +02:00
badlogic
0d33ee5294 [xna] Updated samples 2017-04-21 10:46:58 +02:00
badlogic
f757b39fb1 [starling] Updated assets 2017-04-21 10:25:41 +02:00
badlogic
0fd553e75a [csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping 2017-04-20 15:02:24 +02:00
badlogic
41f2e206d6 [xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet 2017-04-19 16:35:26 +02:00
badlogic
e5f9795d15 [xna] Refactored SkeletonMeshRenderer in preparation for clipping 2017-04-19 16:16:41 +02:00
badlogic
cd788ebbba [csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity 2017-04-19 15:38:51 +02:00
badlogic
d7873928d1 [monogame] Updated project file and assets 2017-04-19 13:21:25 +02:00
badlogic
848f3d382c [runtimes] Updated remaining samples/runtimes 2017-04-11 13:14:53 +02:00
badlogic
0b40dd7a9f Updated exports 2017-03-27 10:19:51 +02:00
badlogic
ac3201afca [xna][monogame] Fixed up renderer 2017-03-15 12:46:45 +01:00
badlogic
fe8eae4b8e [c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports 2017-01-30 16:31:16 +01:00
NathanSweet
d52d2e72ee Updated READMEs, supported version is 3.5.xx. 2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
f63561085a List explicit Spine editor version that is supported. 2016-10-13 22:55:04 +02:00
badlogic
ef50131431 [runtimes] Updated all LICENSE files and README.mds 2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
badlogic
eb3cb8a700 Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity. 2016-09-05 15:05:23 +02:00