NathanSweet
d66f211456
Configurable memory allocation functions.
2013-04-12 09:01:43 +02:00
NathanSweet
ed6a062942
Multi line comments in case we every want to support C89.
2013-04-12 08:07:16 +02:00
NathanSweet
7453edd1e5
Allow access to the skin in attachment loader.
2013-04-11 06:11:08 +02:00
NathanSweet
e56050e3a7
Better class extension.
2013-04-11 06:06:23 +02:00
NathanSweet
6780447b83
Fancier C++/ObjC APIs to avoid C API with simple usage.
...
NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
...
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
a398fe6201
Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file.
2013-04-03 03:37:52 +02:00
NathanSweet
ca163b5e52
Moar refuctoring. All the refuctorings are belong to Spine.
2013-04-02 02:47:11 +02:00
NathanSweet
6af401e888
Refactored loading files.
2013-04-01 19:23:26 +02:00
NathanSweet
c170c3114b
Docs, cleanup.
2013-04-01 14:37:19 +02:00
NathanSweet
fe37451f93
Cleanup, docs.
2013-03-31 20:40:57 +02:00
NathanSweet
a3f23dd4bf
Refactoring for cleaner OOP.
2013-03-31 20:09:37 +02:00
NathanSweet
c5ffedab4e
Minor cleanup.
2013-03-31 03:24:05 +02:00
NathanSweet
7707f3517f
License headers.
2013-03-30 19:12:33 +01:00
NathanSweet
6765ec4235
C runtime works!
2013-03-30 17:52:25 +01:00
NathanSweet
596b515e66
Refactoring.
2013-03-30 04:14:51 +01:00