11 Commits

Author SHA1 Message Date
Mario Zechner
97d49b37b7 License header update 2025-05-26 13:24:06 +02:00
Harald Csaszar
f4ebfdb61e [unity] Fixed RenderExistingMesh causing one more unnecessary allocation. See #2543. 2024-06-07 14:58:04 +02:00
Harald Csaszar
568e5ef049 [unity] Fixed RenderExistingMesh causing unnecessary allocation. Additional code cleanup and added robustness. Closes #2543. 2024-06-06 16:00:57 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Harald Csaszar
149aad2fa0 [unity] Fixed RenderExistingMesh not updating when "Reload Scene" is disabled. Closes #2291. 2023-05-12 17:41:32 +02:00
Harald Csaszar
01b8c06800 [csharp] Code cleanup: replaced var with explicit type names. 2023-01-10 13:03:56 +01:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
6a93555805 Remove BOMs 2021-08-18 20:51:17 +02:00
Mario Zechner
d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 2021-08-18 18:59:53 +02:00
Harald Csaszar
f75adfaca8 [unity] Improved Editor behaviour of RenderExistingMesh component. Removed unnecessary SkeletonGraphic codeparts from it. 2020-03-27 19:29:52 +01:00
Harald Csaszar
519b01ee51 [unity] Added OnMeshAndMaterialsUpdated callback event to SkeletonRenderer and SkeletonGraphic. Added example component RenderExistingMesh.cs to render a mesh again with different materials, as required by the new outline-only shaders added in the previous commit. 2020-03-27 17:54:36 +01:00