badlogic
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8ec6a9ef3b
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[ts] Updated demo assets to latest format.
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2019-06-05 11:59:31 +02:00 |
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badlogic
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576c1da32f
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[ts] Ported skin API changes, see #841.
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2019-05-10 15:07:06 +02:00 |
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badlogic
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4fe53ac856
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[webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
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2017-09-14 15:47:51 +02:00 |
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badlogic
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ff1a81bab3
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[webgl] Refactored demos to use preallocated canvas & context
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2017-09-14 12:15:23 +02:00 |
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badlogic
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297362f246
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[ts] Fixed WebGL demos
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2017-04-18 11:42:05 +02:00 |
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badlogic
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fb6336bf73
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[ts] Fixed demos
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2017-04-07 16:43:45 +02:00 |
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badlogic
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5af8185261
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[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
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2017-04-07 15:50:22 +02:00 |
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badlogic
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6808b9f44a
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[ts] Fixed up demos
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2017-03-31 12:27:41 +02:00 |
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NathanSweet
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c6cc8847ae
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[spine-ts] Fixed copy/paste bug when firing listeners.
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2016-10-30 23:06:50 +01:00 |
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badlogic
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969ae94f9d
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[ts] Finished porting new AnimationState, works as intended
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2016-10-25 11:26:14 +02:00 |
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NathanSweet
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6cdcdbdb40
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Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
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2016-10-15 10:27:38 +02:00 |
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NathanSweet
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6e09ef7320
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[ts] Updated loading screen.
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2016-09-13 12:01:23 +02:00 |
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NathanSweet
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1dd775f5d6
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Changed default colors.
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2016-09-06 21:13:09 +02:00 |
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NathanSweet
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4a2ba83aa4
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[ts] Demo refactoring.
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2016-09-06 12:46:25 +02:00 |
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NathanSweet
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e8227537ba
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[ts] Various demo improvements.
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2016-09-04 17:14:12 +02:00 |
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NathanSweet
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1e650a70ac
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[ts] Adjusted skeleton positions.
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2016-09-03 17:18:31 +02:00 |
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NathanSweet
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ee833b3043
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Removed swing animations on tracks > 0.
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2016-09-02 23:07:05 +02:00 |
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badlogic
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c06d62bae8
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-09-02 16:45:02 +02:00 |
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badlogic
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1c74823b2f
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[ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose
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2016-09-02 11:22:04 +02:00 |
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NathanSweet
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a0cb629496
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Keep weapon when changing skins. Delay start of swings.
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2016-09-01 22:32:49 +02:00 |
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NathanSweet
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e4bd9124a5
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Don't show default skin.
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2016-09-01 18:06:00 +02:00 |
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badlogic
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e5032250bc
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[ts] Getting close to being done with demos
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2016-09-01 17:12:50 +02:00 |
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badlogic
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348b11e275
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[ts] More demo work
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2016-09-01 14:46:36 +02:00 |
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badlogic
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47e706c972
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[ts] More demo polishing
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2016-08-31 16:53:48 +02:00 |
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badlogic
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0e59f99956
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[ts] Removed demo assets, we now load from the server (using CORS). Enabled PMA for all demos, rewired some assets
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2016-08-31 11:56:30 +02:00 |
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badlogic
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15c82b221a
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[ts] Refactored demos so we can load them sequentially
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2016-08-30 12:07:33 +02:00 |
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badlogic
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d2c4a2b1bc
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[ts] New demos, tons of fixes
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2016-08-30 09:46:06 +02:00 |
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