NathanSweet
b2f09b352b
Reanedm goblins-ffd example to goblins-mesh.
2014-10-05 18:53:47 +02:00
NathanSweet
9749db7a0a
Added IK keys to raptor example.
2014-09-01 18:41:43 +02:00
NathanSweet
593956b51d
Added IK, refactoring.
...
Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
2014-08-31 15:24:36 +02:00
NathanSweet
3910298c91
SFML requires images without premultiplied alpha.
2014-05-02 10:21:40 +02:00
NathanSweet
82ea243dbb
Meshes for spine-sfml.
...
No FFD or skinning yet.
2014-04-29 00:32:19 +02:00
NathanSweet
63f8e4ddaf
Keyable draw order for spine-c.
2013-09-24 11:29:58 +02:00
NathanSweet
906ed5f0aa
spine-c: inherit scale and rotation implemented. Allow to parse latest JSON.
2013-09-23 20:35:43 +02:00
NathanSweet
64a0a07373
Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
2013-04-24 16:54:13 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
...
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
9412949ae0
Fixed skins and color/image timelines.
2013-04-03 17:13:45 +02:00
NathanSweet
a398fe6201
Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file.
2013-04-03 03:37:52 +02:00
NathanSweet
b4c67812e9
Animation state example for SFML to match other runtimes.
2013-04-03 02:15:58 +02:00
NathanSweet
d3949288f8
Separated SFML from spine-cpp.
2013-03-20 14:08:54 +01:00