NathanSweet
98e4c0e7e5
Better C# events.
2013-10-17 01:13:36 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
9ab690005a
Deleted useAnimationName. Cleaned up examples.
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useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
2013-10-03 21:47:55 +02:00
NathanSweet
08d5efa31d
Simpler Spineboy.cs.
2013-10-03 20:25:47 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
0fb51b3869
Minor updates.
2013-09-30 11:32:05 +02:00
NathanSweet
9556eeb306
Update spineboy to show off keyable draw order, etc.
2013-09-27 23:56:43 +02:00
NathanSweet
359b25d9d4
spine-tk2d and spine-unity updated to latest spine-csharp.
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closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
288e520b25
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
NathanSweet
f9d538d6e7
Unity 3.5 is no longer supported. Verified works with Unity 4.2.
2013-08-03 10:36:14 +02:00
NathanSweet
643439dc9c
Separate Unity 4 and 3.5 examples.
2013-04-22 11:54:57 +02:00
NathanSweet
143f99a81f
Refactoring for multi page atlas support.
2013-04-17 22:09:58 +02:00
NathanSweet
d4f2011aba
License headers.
2013-04-16 11:40:44 +02:00
NathanSweet
d3bd35a0e3
Reorganized Unity project.
2013-04-15 12:02:48 +02:00