badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
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badlogic
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947f055ab3
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[c] New labeled goto convention.
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2017-09-26 14:46:32 +02:00 |
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badlogic
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5030ef5582
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[c] Fixed mistranslated labled goto. Closes #1000
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2017-09-25 15:40:09 +02:00 |
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badlogic
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786f24c7dc
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[ue4] Don't redefine SP_API in dll.h, seems UBT passes -werror,-wmacro-redefine to compiler by default. Closes #994
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2017-09-15 11:00:28 +02:00 |
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badlogic
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a4a97969e8
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[c] Listeners on spAnimationState and spTrackEntry will now also be called if a track entry gets disposed as part of disposing an spAnimationState.
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2017-09-05 11:46:03 +02:00 |
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badlogic
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91d44b29fd
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[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
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2017-08-29 15:19:33 +02:00 |
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badlogic
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eca798931b
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[runtimes] Closes #971
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2017-08-24 11:34:00 +02:00 |
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badlogic
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3b618978e2
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[c] Closes #959, mistranslation of labeled goto from ref implementation.
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2017-07-31 15:27:41 +02:00 |
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badlogic
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84fe30a2bf
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[runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957
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2017-07-31 11:29:03 +02:00 |
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badlogic
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1013e31268
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[c] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951
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2017-07-19 13:58:13 +02:00 |
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badlogic
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0227513188
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[c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries
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2017-07-19 10:32:13 +02:00 |
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badlogic
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dfb8861de4
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Updated supported versions in README.md
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2017-07-12 11:25:54 +02:00 |
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badlogic
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3be988e12f
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Updated READMEs to point to correct zips
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2017-07-12 11:20:55 +02:00 |
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badlogic
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8b14b18fda
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[c] Ported fix for DeformTimeline, see #932
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2017-07-04 10:33:16 +02:00 |
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badlogic
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c6fefe8fa0
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[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
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2017-06-27 16:15:23 +02:00 |
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badlogic
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7488383b15
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[cocos2dx] Added support for vertex effects. See #898
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2017-06-26 15:00:59 +02:00 |
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badlogic
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65d1f51acc
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[c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests.
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2017-06-26 14:00:00 +02:00 |
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badlogic
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c614de0946
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[c] Initializing bone transforms to identity on creation. Closes #924.
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2017-06-22 20:44:14 +02:00 |
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badlogic
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9f569fef3b
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[c] Fixed sorting of path constraints when slot attachment is null.
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2017-06-19 17:41:08 +02:00 |
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badlogic
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2a37edd8a6
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[c] Fixed parsing of ClippingAttachments with bone weights in SkeletonJson
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2017-06-19 17:38:36 +02:00 |
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badlogic
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1772e32a6c
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[c] Ported changes to Animation/Timeline.
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2017-06-14 13:02:59 +02:00 |
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badlogic
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4735f3e118
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[c] Preparation work for animation/timeline changes.
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2017-06-13 00:53:00 +02:00 |
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badlogic
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63459d8531
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[c] Fixed deform timelines not mixing from/to setup pose. #920
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2017-06-04 11:05:07 +02:00 |
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badlogic
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061d0d26b2
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[c] AnimationState#apply returns boolean indicating if any timeline was applied. #919
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2017-06-04 10:59:02 +02:00 |
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badlogic
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928f4b8e14
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[c] Incorrect deallocation order, closes #913
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2017-05-29 11:45:19 +02:00 |
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NathanSweet
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d7c9feb0b5
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[libgdx, c] Avoid relying on NaN behavior.
#903
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2017-05-24 17:14:33 +02:00 |
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badlogic
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7593da8cb8
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[c] Ported Animation State changes, see #908
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2017-05-24 12:53:40 +02:00 |
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badlogic
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4a3e12c75f
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[c] Ported IKConstraint simplification, see #907
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2017-05-24 11:45:10 +02:00 |
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badlogic
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5a36abf813
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[c] Fixed tracking of realloc in unit test suite
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2017-05-18 13:42:54 +02:00 |
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badlogic
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e324c05bfa
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[c] Ported latest anim state changes.
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2017-05-18 13:10:07 +02:00 |
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badlogic
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95f3a1fe17
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[c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895
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2017-05-09 15:00:34 +02:00 |
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badlogic
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4ee17864a2
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Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
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2017-05-09 13:32:19 +02:00 |
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badlogic
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676b740269
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[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
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2017-04-30 19:13:11 +02:00 |
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badlogic
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d52ac2afd4
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[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
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2017-04-28 14:31:18 +02:00 |
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badlogic
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537f033dad
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[c] Added SkeletonClipping and unit/leak test
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2017-04-27 14:19:02 +02:00 |
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badlogic
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59eb90eb66
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[c] Added Triangulator. Decomposition is leaking.
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2017-04-24 13:58:55 +02:00 |
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badlogic
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8feed9f455
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[c] Formatting
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2017-04-21 12:41:29 +02:00 |
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badlogic
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458c1bc19d
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[c] Added dynamic array.
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2017-04-21 12:39:33 +02:00 |
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badlogic
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18b63d18a6
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[c] Added ClippingAttachment and loading code
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2017-04-21 11:16:06 +02:00 |
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badlogic
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69711476fc
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[c] Fixed _isNan. VC++ evaluates 0/0 at compile time and errors out with C2124 as the constant is a division by zero.
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2017-04-19 15:08:33 +02:00 |
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badlogic
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14c1df8cfb
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[c] Ported AnimationState change
[ts] Rebuild artifacts
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2017-04-10 15:45:13 +02:00 |
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badlogic
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01b20b568b
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[c] Fixed dipping problem fix
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2017-04-10 13:37:36 +02:00 |
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badlogic
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e326db5f4b
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[c] Ported dipping problem fix, see #867
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2017-04-06 14:43:12 +02:00 |
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badlogic
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58b992136b
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[c] Fixed strcmp bug in SkeletonJson.c. Closes #870.
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2017-04-03 11:02:31 +02:00 |
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badlogic
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4415cc456b
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[c] Added isNan check that shouldn't care whether the compiler is IEEE compliant or not. Closes #734.
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2017-03-20 11:25:41 +01:00 |
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badlogic
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3ed9290c6f
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[cocos2d-objc] More two color tinting work.
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2017-03-14 13:14:23 +01:00 |
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badlogic
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1be3c1a6b4
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[c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance
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2017-02-28 15:36:04 +01:00 |
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badlogic
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787a525a93
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[runtimes] Closes #842, sorting of transform constraints
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2017-02-23 15:44:31 +01:00 |
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badlogic
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a04c0088cb
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Merge branch 'master' into 3.6-beta
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2017-02-23 14:38:23 +01:00 |
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badlogic
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f617ff635f
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[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
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2017-02-20 11:22:26 +01:00 |
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