586 Commits

Author SHA1 Message Date
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
badlogic
947f055ab3 [c] New labeled goto convention. 2017-09-26 14:46:32 +02:00
badlogic
5030ef5582 [c] Fixed mistranslated labled goto. Closes #1000 2017-09-25 15:40:09 +02:00
badlogic
786f24c7dc [ue4] Don't redefine SP_API in dll.h, seems UBT passes -werror,-wmacro-redefine to compiler by default. Closes #994 2017-09-15 11:00:28 +02:00
badlogic
a4a97969e8 [c] Listeners on spAnimationState and spTrackEntry will now also be called if a track entry gets disposed as part of disposing an spAnimationState. 2017-09-05 11:46:03 +02:00
badlogic
91d44b29fd [c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements. 2017-08-29 15:19:33 +02:00
badlogic
eca798931b [runtimes] Closes #971 2017-08-24 11:34:00 +02:00
badlogic
3b618978e2 [c] Closes #959, mistranslation of labeled goto from ref implementation. 2017-07-31 15:27:41 +02:00
badlogic
84fe30a2bf [runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957 2017-07-31 11:29:03 +02:00
badlogic
1013e31268 [c] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 13:58:13 +02:00
badlogic
0227513188 [c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries 2017-07-19 10:32:13 +02:00
badlogic
dfb8861de4 Updated supported versions in README.md 2017-07-12 11:25:54 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
badlogic
8b14b18fda [c] Ported fix for DeformTimeline, see #932 2017-07-04 10:33:16 +02:00
badlogic
c6fefe8fa0 [c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931 2017-06-27 16:15:23 +02:00
badlogic
7488383b15 [cocos2dx] Added support for vertex effects. See #898 2017-06-26 15:00:59 +02:00
badlogic
65d1f51acc [c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests. 2017-06-26 14:00:00 +02:00
badlogic
c614de0946 [c] Initializing bone transforms to identity on creation. Closes #924. 2017-06-22 20:44:14 +02:00
badlogic
9f569fef3b [c] Fixed sorting of path constraints when slot attachment is null. 2017-06-19 17:41:08 +02:00
badlogic
2a37edd8a6 [c] Fixed parsing of ClippingAttachments with bone weights in SkeletonJson 2017-06-19 17:38:36 +02:00
badlogic
1772e32a6c [c] Ported changes to Animation/Timeline. 2017-06-14 13:02:59 +02:00
badlogic
4735f3e118 [c] Preparation work for animation/timeline changes. 2017-06-13 00:53:00 +02:00
badlogic
63459d8531 [c] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:05:07 +02:00
badlogic
061d0d26b2 [c] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 10:59:02 +02:00
badlogic
928f4b8e14 [c] Incorrect deallocation order, closes #913 2017-05-29 11:45:19 +02:00
NathanSweet
d7c9feb0b5 [libgdx, c] Avoid relying on NaN behavior.
#903
2017-05-24 17:14:33 +02:00
badlogic
7593da8cb8 [c] Ported Animation State changes, see #908 2017-05-24 12:53:40 +02:00
badlogic
4a3e12c75f [c] Ported IKConstraint simplification, see #907 2017-05-24 11:45:10 +02:00
badlogic
5a36abf813 [c] Fixed tracking of realloc in unit test suite 2017-05-18 13:42:54 +02:00
badlogic
e324c05bfa [c] Ported latest anim state changes. 2017-05-18 13:10:07 +02:00
badlogic
95f3a1fe17 [c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895 2017-05-09 15:00:34 +02:00
badlogic
4ee17864a2 Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material 2017-05-09 13:32:19 +02:00
badlogic
676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 2017-04-30 19:13:11 +02:00
badlogic
d52ac2afd4 [c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short 2017-04-28 14:31:18 +02:00
badlogic
537f033dad [c] Added SkeletonClipping and unit/leak test 2017-04-27 14:19:02 +02:00
badlogic
59eb90eb66 [c] Added Triangulator. Decomposition is leaking. 2017-04-24 13:58:55 +02:00
badlogic
8feed9f455 [c] Formatting 2017-04-21 12:41:29 +02:00
badlogic
458c1bc19d [c] Added dynamic array. 2017-04-21 12:39:33 +02:00
badlogic
18b63d18a6 [c] Added ClippingAttachment and loading code 2017-04-21 11:16:06 +02:00
badlogic
69711476fc [c] Fixed _isNan. VC++ evaluates 0/0 at compile time and errors out with C2124 as the constant is a division by zero. 2017-04-19 15:08:33 +02:00
badlogic
14c1df8cfb [c] Ported AnimationState change
[ts] Rebuild artifacts
2017-04-10 15:45:13 +02:00
badlogic
01b20b568b [c] Fixed dipping problem fix 2017-04-10 13:37:36 +02:00
badlogic
e326db5f4b [c] Ported dipping problem fix, see #867 2017-04-06 14:43:12 +02:00
badlogic
58b992136b [c] Fixed strcmp bug in SkeletonJson.c. Closes #870. 2017-04-03 11:02:31 +02:00
badlogic
4415cc456b [c] Added isNan check that shouldn't care whether the compiler is IEEE compliant or not. Closes #734. 2017-03-20 11:25:41 +01:00
badlogic
3ed9290c6f [cocos2d-objc] More two color tinting work. 2017-03-14 13:14:23 +01:00
badlogic
1be3c1a6b4 [c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance 2017-02-28 15:36:04 +01:00
badlogic
787a525a93 [runtimes] Closes #842, sorting of transform constraints 2017-02-23 15:44:31 +01:00
badlogic
a04c0088cb Merge branch 'master' into 3.6-beta 2017-02-23 14:38:23 +01:00
badlogic
f617ff635f [runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson 2017-02-20 11:22:26 +01:00