14 Commits

Author SHA1 Message Date
badlogic
a09e765c33 [godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player 2022-04-24 20:05:22 +02:00
badlogic
9f5eaf89a8 [godot] Only return global transforms is SpineSprite is visible in tree. 2022-04-23 22:14:32 +02:00
badlogic
30ef5d350a [godot] Remove remaining bind slots code from SpineSprite 2022-04-22 20:32:15 +02:00
badlogic
a2b2189faa [godot] Replaced bind nodes in SpineSprite with much more powerful SpineSlotNode. Added example scene. 2022-04-22 20:09:26 +02:00
badlogic
8cabfa370f [godot] Fix SpineBone transform methods. 2022-04-22 10:31:28 +02:00
badlogic
b1b056ae4b [godot] Signals for SpineSprite before and after the world transforms change. 2022-04-22 07:38:06 +02:00
badlogic
b06b06c7c2 [godot] Refactored examples, added listener example, fixed listener signal names. 2022-04-21 16:49:56 +02:00
badlogic
9310d29e0d [godot] Clean-up SpineSprite, first pass.
* rename a few methods.
* remove overlap
* add signal "world_transforms_changed"
* remove preview animation and skin, will be covered by SpineSkeletonDataResource inspector preview
2022-04-21 16:17:36 +02:00
badlogic
5af5bf6e9f [godot] Rename SpineSprite ProcessMode to UpdateMode. 2022-04-21 15:26:07 +02:00
Mario Zechner
ccc43a3864 [godot] 4.x compatibility. 2022-04-21 02:40:26 +02:00
Mario Zechner
2ec5d44ed3 [godot] Fix all clang-tidy issues. 2022-04-20 15:10:00 +02:00
Mario Zechner
e0d4fbc34a [godot] Ensure proper parameter names for objects in bound methods. 2022-04-20 14:33:30 +02:00
badlogic
b9ed194f6e [godot] Clean-up SpineAtlasResource, fix memory leak of texture loader. 2022-04-12 11:58:52 +02:00
Mario Zechner
8bf0525020 [godot] Move spine_godot outside the Godot source tree. 2022-04-09 17:56:41 +02:00