badlogic
a09e765c33
[godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player
2022-04-24 20:05:22 +02:00
badlogic
9f5eaf89a8
[godot] Only return global transforms is SpineSprite is visible in tree.
2022-04-23 22:14:32 +02:00
badlogic
30ef5d350a
[godot] Remove remaining bind slots code from SpineSprite
2022-04-22 20:32:15 +02:00
badlogic
a2b2189faa
[godot] Replaced bind nodes in SpineSprite with much more powerful SpineSlotNode. Added example scene.
2022-04-22 20:09:26 +02:00
badlogic
8cabfa370f
[godot] Fix SpineBone transform methods.
2022-04-22 10:31:28 +02:00
badlogic
b1b056ae4b
[godot] Signals for SpineSprite before and after the world transforms change.
2022-04-22 07:38:06 +02:00
badlogic
b06b06c7c2
[godot] Refactored examples, added listener example, fixed listener signal names.
2022-04-21 16:49:56 +02:00
badlogic
9310d29e0d
[godot] Clean-up SpineSprite, first pass.
...
* rename a few methods.
* remove overlap
* add signal "world_transforms_changed"
* remove preview animation and skin, will be covered by SpineSkeletonDataResource inspector preview
2022-04-21 16:17:36 +02:00
badlogic
5af5bf6e9f
[godot] Rename SpineSprite ProcessMode to UpdateMode.
2022-04-21 15:26:07 +02:00
Mario Zechner
ccc43a3864
[godot] 4.x compatibility.
2022-04-21 02:40:26 +02:00
Mario Zechner
2ec5d44ed3
[godot] Fix all clang-tidy issues.
2022-04-20 15:10:00 +02:00
Mario Zechner
e0d4fbc34a
[godot] Ensure proper parameter names for objects in bound methods.
2022-04-20 14:33:30 +02:00
badlogic
b9ed194f6e
[godot] Clean-up SpineAtlasResource, fix memory leak of texture loader.
2022-04-12 11:58:52 +02:00
Mario Zechner
8bf0525020
[godot] Move spine_godot outside the Godot source tree.
2022-04-09 17:56:41 +02:00