8 Commits

Author SHA1 Message Date
Mario Zechner
5b9385e185 [godot] Beginnings of making animation mixes nicely inspector editable 2022-04-12 23:26:56 +02:00
Mario Zechner
70d50616d5 [godot] Set batching buffer to max in example project. 2022-04-09 17:03:09 +02:00
Mario Zechner
2ae4851a83 [godot] Replace old classes with SpineNewXX, rework example project. 2022-04-09 16:52:23 +02:00
Mario Zechner
7e39e59d50 [godot] Rework rendering of SpineSprite, make batching work. 2022-04-09 03:08:47 +02:00
Mario Zechner
7f92b6893b [godot] Clean-up
* Remove forced -O2 flag
* Remove "external functions" from SpineSprite
* Add preview_animation property to SpineSprite. When set, the sprite will playback the selected animation in the editor.
* Fix mix-and-match script
2022-04-05 10:11:35 +02:00
Mario Zechner
9ad9fff97e Move atlas format loader/saver to spineatlas.h, remove custom skin resource. 2021-10-01 15:40:53 +02:00
Mario Zechner
0b0800143a [godot] Test scene, minor clean-up. 2021-09-28 22:36:24 +02:00
Mario Zechner
cc57c3dbc9 [godot] Initial commit 2021-09-28 11:27:11 +02:00