Mario Zechner
ec3231f861
[cpp] Port of #2837
2025-05-07 13:06:50 +02:00
James Chen
b57acb040c
Fix spine::Vector copy assignment. ( #2828 )
2025-05-05 13:24:21 +02:00
bofeng-song
7fd1e5340c
Fix the inconsistent behavior between Spine vector's setSize and std::vector's resize, which causes the Spine vector to allocate additional space upfront. ( #2830 )
2025-05-05 13:21:33 +02:00
Mario Zechner
febbbbcd17
[cpp] Closes #2773 , infinite loop in spine_skin_get_entries and subsequent freeing of name strings.
2025-04-17 11:52:02 +02:00
Luke Ingram
23233222f9
[c][cpp] Port of commit f1e0f0f ( #2807 )
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* [c][cpp] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. #2786
* [c][cpp] Format.
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Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2025-04-09 15:13:39 +02:00
Mario Zechner
72381a534a
[cpp] Fix block allocator compression, closes #2792
2025-04-08 14:29:14 +02:00
Byeong Gwan
6e5da45fa3
[iOS] update Swift inteface for more fine grained control(like external atlas loading) ( #2772 )
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* update Swift inteface for more fine grained control
- move instance method to static method which does not require spine cpp pointer
- implement equality and hashing based on cpp pointer so that it can be stored in collection and compare it
- expose Atlas image count property so that the user can load the atlas resource lazily
- User can now Create Atlas by using Altas static function, and fetch whole resource path by iterating count of atlas page count
* [iOS] fix wrong y-axis alignment
2025-04-08 11:51:32 +02:00
James Chen
f037c05b73
Fix memory leak of Vector::setSize ( #2781 )
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* Fix memory leak of Vector::setSize
* Format code
2025-04-08 11:48:47 +02:00
Byeong Gwan
294399886a
[cpp] fix bound computation ignores clipping ( #2800 )
2025-04-08 11:46:35 +02:00
Mario Zechner
43b9f6cab3
[cpp] Fix null dereference in PhysicsConstraintResetTimeline. Closes #2694
2025-02-11 14:14:37 +01:00
Mario Zechner
c9de3b8776
[cpp] Fix JSON parsing of transform constraint timelines, path constraint mix timeline constant. Closes #2736
2025-02-11 14:05:44 +01:00
Luke Ingram
eca4b9e4c1
[c][cpp] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729 .
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Tested using the spine-sdl runtime and cloud-pot example for both spine-c and spine-cpp.
spine-c's PhysicsConstraint.c has the gravity inverted as it will need to be inverted if the runtime is y-down rather than y-up.
If the runtime is y-up, remove the negative sign and parentheses from self->gravity in line 143.
2025-02-10 09:47:32 -04:00
Mario Zechner
0b2f403562
[glfw] Start of README and docs
2025-02-10 14:36:10 +01:00
Mario Zechner
140335636c
[c] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705
2024-12-09 15:00:59 +01:00
Mario Zechner
9bd964514d
[cpp] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705
2024-12-09 14:56:24 +01:00
Mario Zechner
a2859f68e0
[cpp] Closes #2672 , JSON inherit timeline parsing didn't advance key map properly.
2024-12-06 12:55:59 +01:00
Mario Zechner
350faf2153
Formatting
2024-11-25 14:57:26 +01:00
Mario Zechner
5e80111b87
[glfw] Add spine-cpp-lite example.
2024-11-22 11:59:08 +01:00
Allen
b2061f1cf9
[ios] Using UnsafeBufferPointer to skip data copying and boost performance. ( #2686 )
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* [ios] Using UnsafeBufferPointer to skip data copying and boost performance.
* [ios] Fix the extra data copying caused by using and move the guard let condition to be earlier
2024-11-20 11:54:22 +01:00
Mario Zechner
90f6bfe49e
[cpp] Port of commit 9d49999: Changed SequenceTimeline to match AttachmentTimeline behavior.
2024-11-15 15:31:31 +01:00
Mario Zechner
308c340cc9
Formatting
2024-11-15 15:18:06 +01:00
kikiloveswift
000df07027
[ios] Fix the issue where the SkeletonBounds instance couldn’t be initialized ( #2669 )
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Co-authored-by: liqiang <liqiangbj01@kanyun.com>
2024-11-14 12:21:14 +01:00
kikiloveswift
648170f325
[ios] Provide the ability to convert an Attachment into a BoundingBoxAttachment. ( #2671 )
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Co-authored-by: liqiang <liqiangbj01@kanyun.com>
2024-11-14 12:19:17 +01:00
Mario Zechner
19d3d1b29b
[ios] Closes #2666 , expose SkeletonBounds via spine-cpp-lite/Swift
2024-11-05 15:46:53 +01:00
Mario Zechner
9207cd2a40
[cpp][glfw] Fix reading bounding box attachments in SkeletonBinary, closes #2668 , add binary Spineboy to example
2024-11-05 13:55:28 +01:00
Mario Zechner
28fb83d1d7
[cpp] Fix passing argument by reference
2024-11-05 13:27:01 +01:00
Mario Zechner
eb6a973f98
[cpp] Fix compliation on VS2017, closes #2645
2024-10-02 12:34:33 +02:00
chemodansama
7672c4a32d
Make String::startsWith and String::lastIndexOf const. ( #2646 )
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Co-authored-by: Grigory Shabaganov <gshabaganov@halfbrick.com>
2024-10-02 12:11:59 +02:00
Mario Zechner
0e258cd0aa
[cpp] Fixes #2635
2024-09-18 14:48:17 +02:00
Mario Zechner
03826796b6
[cpp] Closes #2622 , fix memory leak in case of version mismatch.
2024-09-09 11:20:57 +02:00
Mario Zechner
f1956d9496
Formatting.
2024-08-19 14:01:33 +02:00
Mario Zechner
e0796bf543
[c][cpp] Port: Fixed mixing out inherit timelines to the setup pose. See #2590
2024-08-19 11:14:37 +02:00
Mario Zechner
eb2802e366
[ue] Fix shadowed variables on Clang/GCC.
2024-08-07 14:09:31 +02:00
Mario Zechner
853b5ee165
[cpp] Fix NaN in IKConstraint due to fp precision.
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dd - r * r might result in a negative value, even if dd == r * r, depending on compiler optimizations and operation order.
2024-08-06 16:39:01 +02:00
Mario Zechner
1d0b33fb69
Formatting
2024-07-24 14:37:16 +02:00
Mario Zechner
a5e51afb57
[cpp] Port: Scale physics constraint limits with skeleton scale. See #2576
2024-07-24 14:32:13 +02:00
Mario Zechner
92b5b8a1ee
[cpp] Fix handling of degenerate clipping polygons, closes #2579
2024-07-24 14:22:44 +02:00
Mario Zechner
aca86fa588
[cpp] Fix float exception, closes #2583
2024-07-24 13:49:42 +02:00
Mario Zechner
e9cd51e597
[cpp-lite][flutter] Switch to SkeletonRenderer
2024-07-02 14:08:00 +02:00
Mario Zechner
bf0a33876a
Formatting
2024-07-02 12:32:59 +02:00
Mario Zechner
e9aab1c94e
[cpp] Fix rendererObject assignment in sequence loading code
2024-07-01 16:24:18 +02:00
Mario Zechner
dcaa4f935e
[sdl] Switch to SkeletonRenderer.
2024-07-01 15:09:42 +02:00
Mario Zechner
9db5f90ccb
[glfw] Rewrite using new SkeletonRenderer and switch to spine-cpp.
2024-07-01 14:57:05 +02:00
Mario Zechner
70af9d8159
[sfml] Refactor CMake build
2024-06-30 21:03:37 +02:00
Mario Zechner
75a23e8167
[cpp] Refactor CMake build
2024-06-30 20:07:29 +02:00
Mario Zechner
35d76de559
[c][cpp] Fix formatting
2024-06-28 15:38:51 +02:00
Mario Zechner
82cb7f5cad
[cpp] Closes #2563 , free input and skeleton data on parsing failure.
2024-06-27 18:09:17 +02:00
Mario Zechner
4b5102fddf
[glfw] MVP
2024-06-26 20:17:08 +02:00
Denis Andrašec
0d5c3e3b18
Spine iOS ( #2504 )
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* Add `spine-iOS` SPM package & example app (#1 )
* Basic Mesh Rendering (#2 )
* Spine C++ Swift Wrapper (#3 )
* Load `Atlas` & `SkeletonData` (#4 )
Load & dispose `Atlas` & `SkeletonData` from bundled files.
* Generate Swift classes from `spine-cpp-lite.h` (#5 )
* Draw `SkeletonData` render commands (#6 )
- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support
* Add `BoundsProvider` (#7 )
- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods
* Support `SpineController` & `Event` callbacks (#8 )
- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer
* Support `DressUp` sample (#9 )
- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image
* Remove unused file
* Add `Physics` sample (#10 )
- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color
* Add `DebugRendering` sample (#11 )
- Add `DebugRendering` sample
- Make `SpineUIView` transparent
* Move remaining files to SPM package (#12 )
- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`
* Load assets from different sources (#13 )
- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer
* Add `Obj-C` + `UIKit` sample (#14 )
- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base
* Support CocoaPods (#15 )
* Metal Best Practices (#16 )
- Tripple Buffering
- Buffer Bindings
- Shared Objects
* Annotate functions that should return optional (#17 )
* Add option to disable drawing when out of viewport (#18 )
- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it
* Add docs for public Spine classes/methods (#19 )
* Fix various regressions (#20 )
- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
2024-06-18 10:02:25 +02:00
Mario Zechner
ccac475c81
[c][cpp] Closes #2551 , fix inherit transform timelines
2024-06-13 18:02:39 +02:00