7 Commits

Author SHA1 Message Date
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
Alex Swan
554c318675 Removed reference to non-existant 'ipad' and 'ipadhd' directory 2013-06-17 17:13:11 -06:00
NathanSweet
f935a4ede0 License headers. 2013-04-11 10:42:24 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
ec8509b511 Source formatting, clean up. 2013-03-25 22:27:00 +01:00
Stefan Nguyen
510849c609 support multiple-resolutions 2013-03-25 15:58:28 +07:00
Stefan Nguyen
ee25feffbe reorganize structure to match cocos2d-x multi-platform style; create a working iOS example 2013-03-25 14:36:39 +07:00