497 Commits

Author SHA1 Message Date
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
1db0e71257 Minor updates. 2013-09-20 18:56:21 +02:00
NathanSweet
e1fe518261 Bounding boxes for spine-csharp. 2013-09-20 16:42:55 +02:00
NathanSweet
734505c91c Additive blending for spine-csharp and spine-xna. 2013-09-20 14:03:52 +02:00
NathanSweet
a511e267d2 Keyable draw order for spine-csharp. 2013-09-20 13:49:31 +02:00
NathanSweet
9ac25382ae Fixed XNA projects. 2013-09-20 13:22:14 +02:00
NathanSweet
318a3c8ece Bounding box support. 2013-09-04 00:25:46 +02:00
NathanSweet
7d7158894d No need to recompute tangents. 2013-08-29 15:11:41 +02:00
Nathan Sweet
d26317ab99 Merge pull request #108 from CloneDeath/master
Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable,...
2013-08-22 11:44:12 -07:00
Nicholas Rodine
4cc0a2b5ab Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable, as microsoft is ass-backwards. The proper solution would be to add an "XNA" configuration (or even better, "XNA-XBOX" and "XNA-Windows" configuration), but Microsoft requires that any project referenced by XNA also import XNA, even if the base project doesn't depend on it.
Removed a lot of unneccessary stuff from the normal spine-csharp.csproj file, as no one else has Ultimate Edition and they were not configured properly.
Changed the XNA solution to point to the _xna csproj.
2013-08-22 10:38:55 -04:00
NathanSweet
727899c4ff Added .inst.
http://www.esotericsoftware.com/forum/viewtopic.php?p=5430#p5430
2013-08-21 15:07:01 +02:00
NathanSweet
4b7a9633a7 Better draw order key loading. 2013-08-20 17:56:53 +02:00
NathanSweet
f174b1a3cb Keyable draw order and other fixes. 2013-08-19 23:10:11 +02:00
NathanSweet
9ffb689b49 Warning for nonuniform scaling in Corona. 2013-08-17 12:25:58 +02:00
NathanSweet
90b0233e4b Tabs. Always tabs. 2013-08-17 12:25:39 +02:00
NathanSweet
2e88c59280 Fixed animations without bone keys. 2013-08-16 17:45:16 +02:00
Nathan Sweet
fd73ec64fa Merge pull request #105 from CloneDeath/master
Upgraded to VS2010. Removed XNA dependency. Targeted AnyCPU.
2013-08-16 08:13:56 -07:00
Nathan Sweet
61653dd6fe Merge pull request #104 from ThirdNerve/issue102
Issue #102: The Spine XNA and XNA example projects can't be opened in Visual Studio 2012
2013-08-16 08:06:22 -07:00
NathanSweet
cc6b4a3e7f Merged #103. 2013-08-16 13:40:03 +02:00
NathanSweet
7f73966738 Fixed #106. 2013-08-16 13:36:48 +02:00
NathanSweet
8e393a8cd5 Fixed submesh index recalculation. Fixed #82, Clear onDisable causing problems.
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1116
2013-08-16 13:30:54 +02:00
NathanSweet
085fb87f40 Merge branch 'origin/master' 2013-08-16 12:24:16 +02:00
NathanSweet
92c3fbe946 Throw right exception. 2013-08-16 12:23:04 +02:00
NathanSweet
d641dbc414 Fixed memory leak. Formatting. 2013-08-16 12:22:55 +02:00
Nathan Sweet
56c9d00c6f Update README.md 2013-08-16 11:54:47 +02:00
Nathan Sweet
ef8d840750 Update README.md 2013-08-16 11:53:39 +02:00
Nathan Sweet
8e96fa3c9d Update README.md 2013-08-15 12:18:06 +02:00
Nathan Sweet
1ffcbc4fcc Update README.md 2013-08-15 12:17:35 +02:00
Nathan Sweet
b253a78fb7 Update README.md 2013-08-15 12:17:03 +02:00
Nathan Sweet
b7e20bdcea Update README.md 2013-08-15 12:16:54 +02:00
Nathan Sweet
211c9d2cc9 Update README.md 2013-08-15 12:16:31 +02:00
Nathan Sweet
b3ee316300 Update README.md 2013-08-15 12:13:21 +02:00
NathanSweet
acf515cbb6 Better lastTime calculation. 2013-08-15 12:03:02 +02:00
NathanSweet
35ec341907 Fixed removing queue listener. 2013-08-14 17:04:55 +02:00
NathanSweet
2abccc497e Allow removing current and queued listeners. 2013-08-14 16:45:18 +02:00
NathanSweet
6e328e3cbd Changed listener to interface. 2013-08-14 16:14:08 +02:00
NathanSweet
9ee2a1c1c0 Events added to binary. 2013-08-13 15:32:32 +02:00
NathanSweet
e1c5d9b0c6 Fixed event timeline with 1 event. 2013-08-13 15:32:09 +02:00
Nicholas Rodine
45e300bbfc Upgraded to VS2010. Removed XNA dependency. 2013-08-11 15:57:07 -04:00
UnleashMayhem
16684f6714 Removed XNA project type from the Spine XNA and XNA example projects.
This allows these projects to be opened in Visual studio 2012.
2013-08-11 11:35:58 +01:00
NathanSweet
1180cee47c Per animation listener. 2013-08-10 22:20:16 +02:00
NathanSweet
75d393d928 Braces on same line! 2013-08-10 12:28:23 +02:00
NathanSweet
814f6c0230 Merge branch 'origin/master' 2013-08-08 22:58:07 +02:00
NathanSweet
354d3b75d6 Event timeline. 2013-08-08 22:57:57 +02:00
Nathan Sweet
c0fe9d89ed Merge pull request #101 from ThirdNerve/issue100
Issue #100 Used the AtlasRegion page RenderObject as the Texture2D to draw the skeleton with
2013-08-07 02:06:38 -07:00
Nathan Sweet
577091345b Merge pull request #99 from ThirdNerve/issue98
Issue #98 Added the missing data folder to the XNA example project
2013-08-07 02:05:17 -07:00
Morrison Cole
2d869518d7 Issue #100 Used the AtlasRegion page RenderObject (rather than the incorrect RegionAttachment RenderObject) as the Texture2D to draw the skeleton with 2013-08-06 22:04:09 +01:00
Morrison Cole
11cf2629d2 Issue #98 Added the missing data folder to the XNA example project and set the files to copy into the output directory 2013-08-06 21:09:10 +01:00
NathanSweet
a2041fa9bb Look at the material's texture name instead of the material name. 2013-08-05 07:22:48 +02:00
NathanSweet
c202fc5d85 Fixed premultiplied alpha. 2013-08-04 18:38:02 +02:00