11 Commits

Author SHA1 Message Date
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
d11f6b6864 Fixed libgdx examples for recent skeleton x/y and flip changes. 2013-06-02 13:57:39 +02:00
NathanSweet
d237ed758b Cleaned up warnings, #50. 2013-05-24 11:24:22 +02:00
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
23e04c3b08 Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna. 2013-04-16 12:44:55 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
6e9bcfd1d5 License headers for source files. 2013-03-20 14:58:59 +01:00
NathanSweet
0812aaa091 Cleanup, javadocs. 2013-03-18 15:43:12 +01:00
NathanSweet
3dc750be8d We'll stay with LWJGL backend for the examples. 2013-03-14 22:59:55 +01:00
NathanSweet
695db31d71 libgdx runtime, attachment loader instead of resolver.
Other minor fixes.
2013-03-12 23:20:38 +01:00
NathanSweet
2c78e22855 Initial libgdx runtime. 2013-02-20 01:15:31 +01:00