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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-04 22:34:53 +08:00
Code Issues Packages Projects Releases Wiki Activity
302 Commits 17 Branches 33 Tags
Commit Graph

8 Commits

Author SHA1 Message Date
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
d237ed758b Cleaned up warnings, #50. 2013-05-24 11:24:22 +02:00
NathanSweet
8c3a4e4761 Added bone inherit rotation and scale, and slot additive blending. 2013-05-22 06:44:46 +02:00
NathanSweet
64a0a07373 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 16:54:13 +02:00
NathanSweet
23e04c3b08 Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna. 2013-04-16 12:44:55 +02:00
NathanSweet
6e9bcfd1d5 License headers for source files. 2013-03-20 14:58:59 +01:00
NathanSweet
6710c1e9c9 cpp, loading, applying and animating with SFML is working. 2013-02-22 20:04:32 +01:00
NathanSweet
2c78e22855 Initial libgdx runtime. 2013-02-20 01:15:31 +01:00
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