NathanSweet
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e6d7cf8b26
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Add x and y to skeleton for positioning instead of using root bone.
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2013-05-28 18:17:55 +02:00 |
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NathanSweet
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1f8cad35eb
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Fix up property name case.
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2013-05-28 17:52:34 +02:00 |
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Nathan Sweet
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5ba06b952b
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Merge pull request #52 from pharan/master
Inherit rotation and scale in C#
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2013-05-28 08:42:14 -07:00 |
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John Dy
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6c784ec0cd
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Added bone inherit rotation and scale in csharp
Just mimicked the changes in spine-libgdx and your code pattern in c#.
Working fine in Unity.
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2013-05-27 16:45:40 +08:00 |
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NathanSweet
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3172f66480
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Nasty stuff, Unity.
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2013-05-26 22:13:41 +02:00 |
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NathanSweet
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b70c0c8c49
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Update example to not crash Unity 3.5.7.
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2013-05-26 13:17:53 +02:00 |
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NathanSweet
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9d4aff8da7
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Stripped folder paths from atlas region names. Formatting.
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2013-05-25 17:41:52 +02:00 |
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NathanSweet
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cef7e46e5b
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Variable should be local.
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2013-05-24 13:54:19 +02:00 |
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NathanSweet
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20d42b0bff
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Merge remote-tracking branch 'origin/master'
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2013-05-24 13:38:19 +02:00 |
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NathanSweet
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1cf4071cf7
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Prevent errors if image could not be loaded.
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2013-05-24 13:38:08 +02:00 |
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Nathan Sweet
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c4848d1340
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Merge pull request #49 from MobiDevelop/libgdx-gwt
Add GWT module definition
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2013-05-24 02:25:53 -07:00 |
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NathanSweet
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d237ed758b
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Cleaned up warnings, #50.
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2013-05-24 11:24:22 +02:00 |
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NathanSweet
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7cae307c55
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Default time scale to 1.
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2013-05-23 12:45:31 +02:00 |
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NathanSweet
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a383c85862
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Updated binary example file.
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2013-05-22 06:52:35 +02:00 |
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NathanSweet
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0e49ab8a96
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Merge remote-tracking branch 'origin/master'
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2013-05-22 06:51:27 +02:00 |
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NathanSweet
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8c3a4e4761
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Added bone inherit rotation and scale, and slot additive blending.
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2013-05-22 06:44:46 +02:00 |
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Justin Shapcott
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9bc13dbc84
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Add GWT module definition
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2013-05-21 07:15:06 -07:00 |
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Nathan Sweet
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76194599b9
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Merge pull request #48 from Dgizusse/master
tk2d: Fixed source textures included in the build along the atlas.
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2013-05-15 12:14:28 -07:00 |
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Dgizusse
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73f2407f9d
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- Fixed source textures being included in the build along the atlas. ***NOT BACKWARD COMPATIBLE***
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2013-05-15 12:12:07 -04:00 |
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NathanSweet
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d1d1c6a638
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Added Skin_getAttachmentName to enumerate skin attachments for a slot. Thanks James Poag!
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2013-05-15 09:06:06 -04:00 |
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NathanSweet
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69f37c2a48
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SpineboyComponent renamed to Spineboy.
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2013-05-15 09:06:05 -04:00 |
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Nathan Sweet
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78d687e2db
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Merge pull request #46 from Dgizusse/master
Small fix and optimization when updating the mesh.
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2013-05-14 19:47:53 -07:00 |
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NathanSweet
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27d6766289
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Added Skin_getAttachmentName to enumerate skin attachments for a slot. Thanks James Poag!
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2013-05-14 15:02:22 +02:00 |
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NathanSweet
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53662aac09
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Merge remote-tracking branch 'origin/master'
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2013-05-14 03:51:28 +02:00 |
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Dgizusse
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99c8efb6b7
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Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes.git
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2013-05-13 21:22:25 -04:00 |
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Dgizusse
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cd21837efb
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- Added Tangents generation if needed.
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2013-05-13 21:20:49 -04:00 |
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NathanSweet
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fbefc609a2
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SpineboyComponent renamed to Spineboy.
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2013-05-14 01:36:50 +02:00 |
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Dgizusse
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0a24fc576f
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- Recalculate normals only if required by the SpriteCollection.
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2013-05-13 19:04:31 -04:00 |
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Dgizusse
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a1570c960a
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- Clear the mesh before setting it up again to prevent an assert when showing/hiding a slot image.
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2013-05-13 17:36:12 -04:00 |
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Nathan Sweet
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ae17932d53
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Merge pull request #45 from Dgizusse/master
tk2d Support for multiple platform SpriteCollections
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2013-05-13 09:06:15 -07:00 |
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Dgizusse
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aee230b156
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- Properly update mesh data when switching platform in editor.
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2013-05-13 11:25:08 -04:00 |
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Dgizusse
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99c81b6b01
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- Added support for SpriteCollection using multi-platform.
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2013-05-13 11:18:57 -04:00 |
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NathanSweet
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a4bd912dc1
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Fixed premultiplied images (the default).
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2013-05-12 14:22:12 +02:00 |
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NathanSweet
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beeff7d752
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Unity optimizations.
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2013-05-11 19:34:28 +02:00 |
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NathanSweet
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d30e5de5be
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Removed misplaced include.
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2013-05-11 15:34:49 +02:00 |
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Nathan Sweet
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3d50bb59bb
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Merge pull request #44 from aviktorov/master
Spine-tk2d runtime
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2013-05-10 05:53:13 -07:00 |
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NathanSweet
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4823bb25c8
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Added verisons.
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2013-05-10 14:49:01 +02:00 |
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Andrey Viktorov
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824b79295e
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Initial spine-tk2d commit
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2013-05-10 19:46:09 +07:00 |
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NathanSweet
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bcc0b60050
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Slightly better boundingBox.
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2013-05-10 13:55:01 +02:00 |
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NathanSweet
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567c7110b1
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Added findBone.
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2013-05-09 18:23:23 +02:00 |
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NathanSweet
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cdadffc156
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Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
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2013-05-08 20:09:10 +02:00 |
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NathanSweet
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3736352c09
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Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
#43
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2013-05-08 13:01:10 +02:00 |
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NathanSweet
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be93cdd019
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Fixed ios project.
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2013-05-07 17:44:50 +02:00 |
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NathanSweet
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113ef3546a
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Fixed flipping, Lua doesn't have ternary of course.
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2013-05-07 15:31:30 +02:00 |
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NathanSweet
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4051dedd22
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Minor fixes.
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2013-05-07 01:13:34 +02:00 |
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NathanSweet
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67f2b1c306
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spine-js rendering with Turbulenz.
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2013-05-07 01:13:18 +02:00 |
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NathanSweet
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591b21c8ea
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Minor fixes.
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2013-05-06 18:44:48 +02:00 |
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NathanSweet
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3f3449ca99
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Added getTextureAtlas method when not using AtlasAttachmentLoader.
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2013-05-06 17:59:06 +02:00 |
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NathanSweet
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6bbce812f8
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Refactored spine-unity, separated SkeletonComponent and SkeletonAnimation.
Added animation:<No Change> to SkeletonAnimation. See:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=606
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2013-05-06 15:45:08 +02:00 |
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NathanSweet
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64fd34ba94
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Fixed flip x/y for root bone.
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2013-05-06 14:26:23 +02:00 |
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