7 Commits

Author SHA1 Message Date
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
4051dedd22 Minor fixes. 2013-05-07 01:13:34 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
45f93ca31f Organized and simplified spine-starling. 2013-05-04 11:38:23 +02:00
NathanSweet
b882cecc16 Better getBounds. 2013-05-01 12:20:03 +02:00
NathanSweet
4838ebf4ef Fixed spine-starling rendering. 2013-05-01 10:25:46 +02:00
NathanSweet
131cdbd576 AS3 and Starling runtimes. 2013-04-30 19:18:39 +02:00