9207 Commits

Author SHA1 Message Date
Mario Zechner
e81ad9072d [sfml] Refactor CMake build 2024-06-30 22:07:47 +02:00
badlogic
3a83495e5b Update gitignore 2024-06-30 21:12:51 +02:00
badlogic
8cd490c398 Merge branch '4.2' of https://github.com/esotericsoftware/spine-runtimes into 4.2 2024-06-30 21:07:35 +02:00
badlogic
dbb3dfb7e7 [glfw] Fix VC compiler error 2024-06-30 21:07:30 +02:00
Mario Zechner
6a60e374f0 [c][cpp] Removed root level CMakeLists.txt 2024-06-30 21:04:45 +02:00
Mario Zechner
70af9d8159 [sfml] Refactor CMake build 2024-06-30 21:03:37 +02:00
Mario Zechner
63d829682e [sdl] Refactor CMake build 2024-06-30 20:53:28 +02:00
Mario Zechner
75a23e8167 [cpp] Refactor CMake build 2024-06-30 20:07:29 +02:00
Mario Zechner
a5b3bc709d [ios] Fix blending, use PMA assets in all examples. See #2555 2024-06-28 15:46:28 +02:00
Mario Zechner
7d6f0f9490 [ios] Fix blending, see #2555 2024-06-28 15:39:13 +02:00
Mario Zechner
35d76de559 [c][cpp] Fix formatting 2024-06-28 15:38:51 +02:00
Mario Zechner
a58346ff64 [ios] Add new spine-cpp-lite function. 2024-06-28 14:44:38 +02:00
Mario Zechner
e669f799a8 [flutter] Update pubspec.lock 2024-06-28 14:42:31 +02:00
Mario Zechner
82cb7f5cad [cpp] Closes #2563, free input and skeleton data on parsing failure. 2024-06-27 18:09:17 +02:00
Mario Zechner
578084806d [glfw] Fix up asset paths. 2024-06-26 20:24:53 +02:00
Mario Zechner
4b5102fddf [glfw] MVP 2024-06-26 20:17:08 +02:00
Davide Tantillo
99d6693979 [ts] Release 4.2.48 2024-06-26 15:53:48 +02:00
Davide Tantillo
99affd27c7 [ts][pixi] Fixed alpha issue for mesh not using dark tint (see #2561). 2024-06-26 15:47:05 +02:00
Harald Csaszar
6df18e22d3 [unity] Fixed Materials in separate directory being deleted upon reimport. Closes #2560. 2024-06-25 19:09:59 +02:00
Harald Csaszar
24070b4768 [unity] Minor whitespace formatting fixes. 2024-06-24 17:54:02 +02:00
Davide Tantillo
ed4b9f1e45 [ts][pixi] Removed WIP note from pixi readme. Add doc link to ts readme. 2024-06-22 22:33:13 +02:00
Davide Tantillo
26f8b056bb [ts][pixi] Fixed regression that caused multiple animatino update at window resize. 2024-06-21 13:25:04 +02:00
Davide Tantillo
3ef197b666 [ts][pixi] Upgraded pixi examples to latest pixi 7 (7.4.2). 2024-06-21 09:44:33 +02:00
Harald Csaszar
469735e96a [unity] Fixed costly Vector3 *= operator on 2019.4- in MeshGenerator.ScaleVertexData. Closes #2558. 2024-06-20 18:48:34 +02:00
Harald Csaszar
5d37fac0fc [unity] Fixed Bone Name selector only displaying root bone on Unity 2023.2. Closes #2556. 2024-06-19 18:59:19 +02:00
Mario Zechner
0337d4a029 [flutter] Release 4.2.29 2024-06-19 14:34:03 +02:00
Mario Zechner
be0e364388 [flutter] Dart analyzer fixes. 2024-06-19 14:20:44 +02:00
Mario Zechner
49c7196eb3 [flutter] Release 4.2.28 2024-06-19 14:10:42 +02:00
Mario Zechner
18c1f69459 [flutter] Fix incompatibility with Gradle 8.x, closes #2553 2024-06-19 14:10:01 +02:00
Davide Tantillo
64fe74e91c [ts][pixi] Fix parent alpha not working for dark tint. Aligned DarkTintMaterial shader with the Batcher one. 2024-06-18 18:29:35 +02:00
Mario Zechner
da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 2024-06-18 10:46:12 +02:00
Mario Zechner
59ca486ce0 [ios] Fix up branches in podspec files 2024-06-18 10:28:56 +02:00
Mario Zechner
5dc0d2b665 [ios] Fix up repo URLs in podspec files 2024-06-18 10:25:54 +02:00
Denis Andrašec
0d5c3e3b18
Spine iOS (#2504)
* Add `spine-iOS` SPM package & example app (#1)

* Basic Mesh Rendering (#2)

* Spine C++ Swift Wrapper (#3)

* Load `Atlas` & `SkeletonData` (#4)

Load & dispose `Atlas` & `SkeletonData` from bundled files.

* Generate Swift classes from `spine-cpp-lite.h` (#5)

* Draw `SkeletonData` render commands (#6)

- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support

* Add `BoundsProvider` (#7)

- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods

* Support `SpineController` & `Event` callbacks (#8)

- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer

* Support `DressUp` sample (#9)

- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image

* Remove unused file

* Add `Physics` sample (#10)

- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color

* Add `DebugRendering` sample (#11)

- Add `DebugRendering` sample
- Make `SpineUIView` transparent

* Move remaining files to SPM package (#12)

- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`

* Load assets from different sources (#13)

- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer

* Add `Obj-C` + `UIKit` sample (#14)

- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base

* Support CocoaPods (#15)

* Metal Best Practices (#16)

- Tripple Buffering
- Buffer Bindings
- Shared Objects

* Annotate functions that should return optional (#17)

* Add option to disable drawing when out of viewport (#18)

- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it

* Add docs for public Spine classes/methods (#19)

* Fix various regressions (#20)

- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
2024-06-18 10:02:25 +02:00
Davide Tantillo
bdece0d5ef [ts] Release 4.2.47 2024-06-17 21:00:31 +02:00
Harald Csaszar
962cdf844e [unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552. 2024-06-17 20:50:24 +02:00
Davide Tantillo
cc6fc1f5b4 [ts][pixi] Fix dark tint + alpha not working. Closes #2550. 2024-06-17 16:56:21 +02:00
Davide Tantillo
d1bbb102d3 [ts][player] Restored skelUrl. 2024-06-17 10:57:41 +02:00
Davide Tantillo
28a503a7ac [ts][pixi] Fixed regression on rendering setup pose before update state (removed internal Ticker). Closes #2539. 2024-06-16 11:19:53 +02:00
Mario Zechner
ccac475c81 [c][cpp] Closes #2551, fix inherit transform timelines 2024-06-13 18:02:39 +02:00
Harald Csaszar
314636aa07 [unity] Fixed a compile error on another older Unity versions introduced by preceding commit (Unity documentation was wrong). See #2482. 2024-06-12 18:34:10 +02:00
Harald Csaszar
4a9f09431e [unity] Fixed a compile error on older Unity versions introduced by preceding commit. See #2482. 2024-06-12 18:15:55 +02:00
Harald Csaszar
ff07a01aef [unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482. 2024-06-12 17:53:05 +02:00
Davide Tantillo
28c8a10953 [ts] Release 4.2.46 2024-06-12 14:29:56 +02:00
Davide Tantillo
61e9be2dcc [ts][pixi] clipping + alpha for pixi objects added to slots 2024-06-12 12:41:55 +02:00
Misaki Eymard
4cdee3130b
[ue] Update README.md
Specified that it is compatible with UE5.4.
2024-06-12 09:53:26 +09:00
Davide Tantillo
2ac0307c84 [ts] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547. 2024-06-11 15:18:26 +02:00
Davide Tantillo
b4d61790f7 [ts] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up. 2024-06-11 15:18:26 +02:00
Davide Tantillo
0e9a004388 [haxe] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547. 2024-06-11 15:18:26 +02:00
Davide Tantillo
9f42570868 [haxe] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546. 2024-06-11 15:18:26 +02:00