44 Commits

Author SHA1 Message Date
Mario Zechner
e87757ef57 Update version strings to 4.1(.xx) 2021-10-14 00:47:13 +02:00
Mario Zechner
b48e2c33b8 [ts] More sequence fixes, see #1956
Also fixed runtime exports script, must copy all dragon atlas pages.
2021-10-13 21:42:11 +02:00
badlogic
a0f1ed1b9b [runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Mario Zechner
81927051ff [ts] Port of sequence attachments, see #1956
SkeletonJson parsing of sequence timelines incomplete. Untested.
2021-10-13 01:14:58 +02:00
Mario Zechner
7876897c59 Merge branch '4.0' into 4.1-beta 2021-10-11 16:17:19 +02:00
Mario Zechner
d296fa3efa [ts] Closes #1966, PolygonBatcher does not flush if the blend mode has not changed. 2021-10-11 16:16:55 +02:00
Bastiaan
08dd033e51
SkeletonDebugRenderer fix in drawBones (#1965)
skeleton.x and skeleton.y are already added in bone.worldX and
bone.worldY.
See Bone.ts => updateWorldTransformWith.
2021-10-11 15:27:08 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
deeb845011 [ts] Removed logging from CameraController, update to version 4.0.14. 2021-09-20 21:16:52 +02:00
Mario Zechner
168bea6fdb [ts] Updated to version 4.0.13 2021-09-18 23:20:30 +02:00
Mario Zechner
02e334942b [ts] Formatting. 2021-09-18 23:14:07 +02:00
Mario Zechner
52b9d236a1 [ts] Updated to version 4.0.12 2021-09-18 23:12:34 +02:00
Mario Zechner
2d35cfa765 [ts] Add pinch zoom and mouse wheel support to Input
Add CameraController for examples.
2021-09-18 22:43:28 +02:00
badlogic
c19d84f194 [ts] Disable alpha in WebGL context. 2021-09-18 02:16:20 +02:00
badlogic
cda5c0f052 [ts] Added CameraController, drag & drop example 2021-09-18 01:58:14 +02:00
badlogic
f7b4036daf [ts] Updated to version 4.0.11 2021-09-17 02:53:07 +02:00
badlogic
2f55c53ee8 [ts] Update version to 4.0.10 2021-09-17 02:32:07 +02:00
Mario Zechner
634e041ed8 [ts] Version 4.0.9. 2021-09-14 02:13:49 +02:00
Mario Zechner
2201af6ab0 [ts] Version 4.0.8. 2021-09-14 02:05:02 +02:00
Mario Zechner
cd5f561739 [runtimes] Fix formatting. 2021-09-14 01:58:39 +02:00
Mario Zechner
c41cc94008 [runtime] Revert changes to owl-pro.spine
Conversion to 4.0.31 and export breaks additive blending even more.
2021-09-14 00:44:00 +02:00
Mario Zechner
67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Mario Zechner
a8da830de2 [ts] Clean-up of dress-up example. 2021-09-07 21:15:30 +02:00
Mario Zechner
21fa3c3e5f [ts] Updated spine-ts version to 4.0.7 2021-09-07 21:09:34 +02:00
Mario Zechner
9521e9243d [ts] Remove null-coalescing operator, esbuld keeps it, but won't work in old browsers. 2021-09-07 21:08:19 +02:00
Mario Zechner
0dc66e2e5a [ts] Updated spine-ts version to 4.0.6 2021-09-07 21:04:46 +02:00
Mario Zechner
8d309ce899 [ts] Fix css and resizing issue in dress-up example. 2021-09-07 20:53:27 +02:00
Mario Zechner
babe296157 [ts] Formatting 2021-09-07 15:49:37 +02:00
Mario Zechner
9e4ee3d2af [ts] Updated spine-ts version to 4.0.5 2021-09-07 15:40:49 +02:00
badlogic
ad41761293 [ts] Added dress-up example
Shows how to render skins to thumbnails which can then be used in an HTML UI.
2021-09-07 15:38:23 +02:00
badlogic
68413182fb [ts] Use the new AssetManager.require instead of AssetManager.get in example. 2021-09-07 01:10:28 +02:00
badlogic
3ba8a2ffc2 [ts] Minor documentation changes. 2021-09-07 01:06:52 +02:00
badlogic
91a8b6a100 [ts] Added SpineCanvas, a simpler way to render via spine-webgl
Rewrote mix-and-match example as well as barebones example to illustrate usage.
2021-09-07 00:57:52 +02:00
Mario Zechner
6df2bda192 [ts] Minify IIFE artifacts, update version to 4.0.4. 2021-09-01 13:19:08 +02:00
Mario Zechner
57fe02c576 [ts] Updated version to 4.0.3 2021-09-01 12:49:51 +02:00
Mario Zechner
91daf25484 [ts] Updated README, fixed license and readme inclusion in packages. 2021-09-01 12:48:53 +02:00
Mario Zechner
3d3589f265 [ts] Refactor build, don't commit artifacts
npm install will automatically build everything necessary for local development and viewing the examples.
2021-09-01 11:09:31 +02:00
Mario Zechner
5e0006863a [ts] Update version to 4.0.2 2021-09-01 09:46:23 +02:00
Mario Zechner
a12e26be65 [ts] Wire up package.json files for publishing 2021-08-31 15:59:39 +02:00
Mario Zechner
de6cee955b [ts] Remove old namespaces, dev build
Previously, we'd export to global objects called spine.canvas, spine.webgl, spine.threejs. Going forward, all Spine APIs will be hosted by the global spine object when the runtime is used straight from the bundled .js files in the build/ folder. This is a minor change with a simple fix on the user side, i.e. replace spine.canvas. with spine.
2021-08-27 18:48:17 +02:00
Mario Zechner
39df4c7cbb [ts] Formatter pass 2021-08-27 17:24:18 +02:00
Mario Zechner
17c342ac61 [ts] Modularize player, add package.json files, fix up module paths. 2021-08-25 21:00:17 +02:00
Mario Zechner
79f0abf765 [ts] Refactor module resolution, switch to esbuild 2021-08-25 19:30:46 +02:00
Mario Zechner
474dae82a0 ES2015 modulification of spine-ts core. 2021-08-20 16:24:10 +02:00