1248 Commits

Author SHA1 Message Date
Nathan Sweet
d7203eec1a Improved fix for TransformMode.noRotationOrReflection with skeleton scale.
#1668
http://esotericsoftware.com/forum/WebGL-ScaleX-Question-13983
2020-05-20 12:36:35 +02:00
Nathan Sweet
03d5155d6b [libgdx] Fixed AnimationStateTests 24 (setAnimation during AnimationStateListener). 2020-05-05 20:03:42 +02:00
Nathan Sweet
79d2dbfa5f Merge branch '3.8' into 3.9-beta 2020-05-05 15:34:13 +02:00
Nathan Sweet
94e6e41518 Added AnimationState setNext and clearNext.
http://esotericsoftware.com/forum/Keep-track-of-added-animations-13896
2020-05-05 15:34:07 +02:00
Nathan Sweet
de203d5715 Fixed TransformMode.noRotationOrReflection applying skeleton scale twice.
This transform mode inherits scale from the parent, which will have skeleton scale, so should not have it applied again.

closes #1668
2020-05-05 14:44:22 +02:00
Nathan Sweet
742d11f65f [libgdx] SkeletonViewer, try to disable reflective access warning. 2020-05-02 17:42:18 +02:00
Nathan Sweet
e649ef05b7 Added AnimationState listener tests for looping and queuing a second animation. 2020-05-01 20:48:35 +02:00
Nathan Sweet
dea3e3594c Moved @Null for method return values to the same line. 2020-04-22 21:17:40 +02:00
Nathan Sweet
afab54aaa1 Javadocs. 2020-04-22 15:36:41 +02:00
Nathan Sweet
3f3098902b [libgdx] SkeletonViewer, even more sophisticated atlas file search. 2020-04-21 17:34:50 +02:00
Nathan Sweet
077afcea09 [libgdx] Fixed curve values not being scaled when loading data. Added SkeletonLoader. Javadocs. 2020-04-21 17:34:11 +02:00
Nathan Sweet
45767d0e3d [libgdx] Cleaned up simple tests. 2020-04-21 10:04:53 +02:00
Nathan Sweet
b0aa2f7447 [libgdx] Skeleton hash is now a long in the binary format. 2020-04-21 10:04:53 +02:00
Nathan Sweet
b0407a850c Merge branch '3.8' into 3.9-beta 2020-04-19 16:46:41 +02:00
Nathan Sweet
30e7812d1f [libgdx] SkeletonViewer, even better handling of atlas file look up. 2020-04-19 16:40:59 +02:00
Nathan Sweet
1896102d70 Merge branch '3.8' into 3.9-beta
# Conflicts:
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
2020-04-19 15:33:59 +02:00
Nathan Sweet
30801657dd [libgdx] Fixed attachments not being reset when an entry is mixed out. Removed LAST computation.
Slot#attachmentState is sufficient to fix up attachments set by animations that are mixing out.

Email: FMfcgxwHMjqkvnPzdPlrGkTpBkGqpwXr
2020-04-14 18:33:01 +02:00
Nathan Sweet
02ecbae91c [libgdx] SkeletonViewer, look harder for atlas using common Unity suffixes. 2020-04-14 18:33:01 +02:00
Nathan Sweet
6b680f7b53 [libgdx] It is safe to use unordered arrays for the Triangulator convexPolygons and convexPolygonsIndices.
Saves copying when removing empty polygons.
2020-04-02 22:56:51 +02:00
Nathan Sweet
24ff3258ec [libgdx] Fixed AnimationState tests.
Commit a321aa76d556a618a09abb3adeb7473a6c099304 added "|| timeline instanceof EventTimeline" to `computeHold`, so event timelines always use FIRST, never HOLD. This changed the timing slightly and broke the test, but the new timing is better.
2020-04-02 17:38:46 +02:00
Nathan Sweet
adc3bbb774 [libgdx] Prefer direct array access.
Already did it some places, might as well do it everywhere.
2020-04-02 00:11:24 +02:00
Nathan Sweet
a28f490c45 Merge branch '3.8' into 3.9-beta
# Conflicts:
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
2020-03-30 23:33:03 +02:00
Nathan Sweet
b566bfb0b9 Javadocs. 2020-03-30 23:21:31 +02:00
Nathan Sweet
dd1b3aaa50 Improved AnimationState deform mixing while attachment timelines mix out.
See EsotericSoftware/spine-editor#545 for details.

fixes #1292
fixes #1352
fixes EsotericSoftware/spine-editor#545
2020-03-30 17:42:03 +02:00
Nathan Sweet
9b2690bfe7 Formatting. 2020-03-22 03:10:14 +01:00
NathanSweet
fef881730d Don't unbind shaders.
https://github.com/libgdx/libgdx/pull/5944
2020-03-11 11:30:30 +01:00
NathanSweet
5ed73c8a94 Use field for Skeleton Viewer version. 2020-02-24 00:47:19 +01:00
NathanSweet
b5bf674a64 Fixed path spacing/position timelines being swapped, more efficient reading of color times. 2020-02-22 18:51:43 +01:00
NathanSweet
73f90ebc66 Removed unnecessary SuppressWarnings. 2020-02-13 22:26:16 +01:00
NathanSweet
cbfff6e9ba Use libgdx Null annotation. Updated Eclipse project files. 2020-02-13 20:20:07 +01:00
NathanSweet
53068fc7f1 Use annotation for null analysis rather than javadoc. 2020-02-13 15:32:12 +01:00
NathanSweet
e6672a763f Rearrange math for worldToLocal. 2019-12-20 13:52:20 +01:00
NathanSweet
b3fd4515e9 Name parameters for clarity. 2019-12-20 13:52:19 +01:00
badlogic
934bec56b7 Merge branch '3.8' into 3.9-beta 2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
NathanSweet
c9d871ab63 [libgdx] One bone IK, added fall through comment. 2019-12-18 18:19:26 +01:00
NathanSweet
d94ebeae7a [libgdx] One bone IK clean up. 2019-12-18 18:16:05 +01:00
NathanSweet
203a648ae9 [libgdx] Fixed one bone IK with disable inherit rotation/scale/reflection. 2019-12-18 18:04:21 +01:00
badlogic
ebe44b0e13 Merge branch '3.8' into 3.9-beta 2019-12-12 14:41:18 +01:00
NathanSweet
6568c5d64e Fixed JsonRollback when a skin has no attachments. 2019-12-12 10:56:26 +01:00
NathanSweet
068a554cc9 Avoid iterators for hot paths. 2019-12-06 22:22:18 +01:00
NathanSweet
65752c6d39 A little more minor skin clean up. 2019-12-06 22:22:18 +01:00
NathanSweet
26aaed331f Minor skin clean up. 2019-11-29 21:07:30 +01:00
NathanSweet
d1d108952b Avoid creating a new color object just to set a color. 2019-11-25 14:25:32 +01:00
NathanSweet
fdc73cae67 Javadoc improvements. 2019-11-25 14:19:36 +01:00
NathanSweet
952a34bc08 Restructured timelines to have a curve per value.
EsotericSoftware/spine-editor#118
2019-11-22 22:09:12 +01:00
NathanSweet
ede4ac7b45 Reverse and hold previous checkboxes for Skeleton Viewer. 2019-11-22 22:09:12 +01:00
badlogic
aebe8d3fb6 [libgdx] Switch Java version back to 1.7. 2019-11-22 14:39:30 +01:00
badlogic
7763a8839b [libgdx] Depending on libGDX snapshot builds for now. 2019-11-22 14:35:10 +01:00
NathanSweet
be8f622638 Added support for AnimationState to play backward. 2019-11-22 11:25:11 +01:00