Nathan Sweet
ecbc6329a9
Updated example exports to 4.2.32-beta.
2024-03-07 22:41:09 -04:00
Mario Zechner
02773518b1
[ts] Fix physics!
2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65
Update example exports to 4.2.09-beta
2023-12-01 17:04:11 +01:00
Mario Zechner
74b7882efa
Merge branch '4.1' into 4.2-beta
2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Mario Zechner
cbefff1325
Merge branch '4.1' into 4.2-beta
2023-03-22 15:44:52 +01:00
Mario Zechner
2179cd7c86
[monogame] Fix references to missing .cs files. Closes #2269
2023-03-22 15:44:36 +01:00
Harald Csaszar
66392e8cba
[monogame] Added BlendState support for BlendMode.Multiply.
2023-01-26 19:24:07 +01:00
Harald Csaszar
2b8d70afaa
[monogame] Added Z attribute at SkeletonDebugRenderer, added optional z parameters at ShapeRenderer methods.
2023-01-09 15:56:01 +01:00
Harald Csaszar
9c411cd776
[xna][monogame] Fixed slot BlendMode.Additive having no effect. Closing #2215 .
2022-12-16 12:58:14 +01:00
Nathan Sweet
899f7d77ef
[monogame] Fixed rendering for sequence attachments.
...
A region attachment with a sequence has its texture region set by `computeWorldVertices`. That must be called before the texture region is assigned to a local.
2022-09-14 10:21:00 -04:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
Mario Zechner
86cd8668ca
[xna] Removed spine-xna in favor of spine-monogame.
2022-01-20 12:37:04 +01:00
Mario Zechner
5e57b86ce3
[monogame] Created new MonoGame solution and projects as replacement for spine-xna. See #1949 .
2022-01-20 12:27:28 +01:00
Mario Zechner
e87757ef57
Update version strings to 4.1(.xx)
2021-10-14 00:47:13 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Mario Zechner
d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
Mario Zechner
de697385fc
[runtimes] Fix up README.md files using correct editor version.
2021-06-14 15:31:17 +02:00
Harald Csaszar
2b21c8f8d2
Merge branch '3.8' into 4.0-beta
2021-04-02 10:22:34 +02:00
Harald Csaszar
1057889c21
[xna][monogame] Fixed examples using incorrect time update, leading to jittery playback. Closes #1868 .
2021-03-26 09:49:19 +01:00
badlogic
934bec56b7
Merge branch '3.8' into 3.9-beta
2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
f2be7423da
Updated README.mds to specify correct Spine Editor version compatibility.
2019-08-05 14:54:07 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
bbce5b915d
Updated README.mds.
2019-06-26 13:53:12 +02:00
badlogic
73fc7867d8
[csharp] Made Skeleton.scaleX/scaleY private, Skeleton.ScaleY getter takes Bone.yDown into account. Fixes #1386 .
2019-06-24 14:12:18 +02:00
badlogic
585b0f0093
[xna][monogame] Rewrote example project, added mix-and-match example, see #1375 .
2019-06-21 18:01:57 +02:00
badlogic
849e9acc7e
Updated READMEs.
2019-05-03 10:51:33 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
a29dbcaf97
[monogame] Upgraded to latest MonoGame version, fixed y-flipping in example.
2019-04-11 16:16:25 +02:00
badlogic
cdabc333fa
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-10-15 13:43:21 +02:00
pharan
88c6c0e405
[monogame] Fix example code.
2018-10-09 07:07:27 +08:00
badlogic
ca6a6fc930
Updated all READMEs.
2018-06-08 14:18:51 +02:00
badlogic
77014b9f46
[monogame] Fixed tint black, see #1003 .
2017-10-13 14:16:26 +02:00
badlogic
d0cc44bfdb
Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
2017-10-04 15:08:22 +02:00
badlogic
c11309893f
Updated MonoGame example
2017-07-12 11:58:36 +02:00
badlogic
dfb8861de4
Updated supported versions in README.md
2017-07-12 11:25:54 +02:00
badlogic
3be988e12f
Updated READMEs to point to correct zips
2017-07-12 11:20:55 +02:00
badlogic
81f5b3fa79
[monogame] Added two color tinting.
2017-05-24 17:23:30 +02:00
badlogic
c542fb3d91
[csharp] Separated triangulation and convex decomposition
2017-04-21 10:46:02 +02:00
badlogic
e8f54e996e
[monogame] Solution links to spine-csharp project instead of linking source files with relative paths.
2017-04-20 15:10:03 +02:00
badlogic
282ca30e5a
[xna] Fix project file
2017-04-19 13:30:07 +02:00
badlogic
d7873928d1
[monogame] Updated project file and assets
2017-04-19 13:21:25 +02:00
badlogic
ee64dd98eb
[monogame] Replaced old projects with cross-platform desktop project
2017-02-23 15:31:46 +01:00
NathanSweet
d52d2e72ee
Updated READMEs, supported version is 3.5.xx.
2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
f63561085a
List explicit Spine editor version that is supported.
2016-10-13 22:55:04 +02:00
badlogic
ef50131431
[runtimes] Updated all LICENSE files and README.mds
2016-10-13 15:21:05 +02:00
badlogic
17a08e674c
[c][sfml][cocos2d-objc][cocos2d-x][csharp][monogame][xna][unity] Updated README.mds to reflect version compatibility
2016-07-12 17:07:30 +02:00
NathanSweet
1b16e521ca
[csharp, monogame, xna] Updated copyright info.
2016-06-30 23:49:09 +02:00