79 Commits

Author SHA1 Message Date
Nathan Sweet
ecbc6329a9 Updated example exports to 4.2.32-beta. 2024-03-07 22:41:09 -04:00
Mario Zechner
02773518b1 [ts] Fix physics! 2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65 Update example exports to 4.2.09-beta 2023-12-01 17:04:11 +01:00
Mario Zechner
74b7882efa Merge branch '4.1' into 4.2-beta 2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
cbefff1325 Merge branch '4.1' into 4.2-beta 2023-03-22 15:44:52 +01:00
Mario Zechner
2179cd7c86 [monogame] Fix references to missing .cs files. Closes #2269 2023-03-22 15:44:36 +01:00
Harald Csaszar
66392e8cba [monogame] Added BlendState support for BlendMode.Multiply. 2023-01-26 19:24:07 +01:00
Harald Csaszar
2b8d70afaa [monogame] Added Z attribute at SkeletonDebugRenderer, added optional z parameters at ShapeRenderer methods. 2023-01-09 15:56:01 +01:00
Harald Csaszar
9c411cd776 [xna][monogame] Fixed slot BlendMode.Additive having no effect. Closing #2215. 2022-12-16 12:58:14 +01:00
Nathan Sweet
899f7d77ef [monogame] Fixed rendering for sequence attachments.
A region attachment with a sequence has its texture region set by `computeWorldVertices`. That must be called before the texture region is assigned to a local.
2022-09-14 10:21:00 -04:00
Mario Zechner
1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 2022-03-25 13:40:03 +01:00
Mario Zechner
86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 2022-01-20 12:37:04 +01:00
Mario Zechner
5e57b86ce3 [monogame] Created new MonoGame solution and projects as replacement for spine-xna. See #1949. 2022-01-20 12:27:28 +01:00
Mario Zechner
e87757ef57 Update version strings to 4.1(.xx) 2021-10-14 00:47:13 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 2021-08-18 18:59:53 +02:00
Mario Zechner
de697385fc [runtimes] Fix up README.md files using correct editor version. 2021-06-14 15:31:17 +02:00
Harald Csaszar
2b21c8f8d2 Merge branch '3.8' into 4.0-beta 2021-04-02 10:22:34 +02:00
Harald Csaszar
1057889c21 [xna][monogame] Fixed examples using incorrect time update, leading to jittery playback. Closes #1868. 2021-03-26 09:49:19 +01:00
badlogic
934bec56b7 Merge branch '3.8' into 3.9-beta 2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
f2be7423da Updated README.mds to specify correct Spine Editor version compatibility. 2019-08-05 14:54:07 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
bbce5b915d Updated README.mds. 2019-06-26 13:53:12 +02:00
badlogic
73fc7867d8 [csharp] Made Skeleton.scaleX/scaleY private, Skeleton.ScaleY getter takes Bone.yDown into account. Fixes #1386. 2019-06-24 14:12:18 +02:00
badlogic
585b0f0093 [xna][monogame] Rewrote example project, added mix-and-match example, see #1375. 2019-06-21 18:01:57 +02:00
badlogic
849e9acc7e Updated READMEs. 2019-05-03 10:51:33 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
a29dbcaf97 [monogame] Upgraded to latest MonoGame version, fixed y-flipping in example. 2019-04-11 16:16:25 +02:00
badlogic
cdabc333fa Merge branch '3.7-beta' into 3.7-beta-cpp 2018-10-15 13:43:21 +02:00
pharan
88c6c0e405
[monogame] Fix example code. 2018-10-09 07:07:27 +08:00
badlogic
ca6a6fc930 Updated all READMEs. 2018-06-08 14:18:51 +02:00
badlogic
77014b9f46 [monogame] Fixed tint black, see #1003. 2017-10-13 14:16:26 +02:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
badlogic
c11309893f Updated MonoGame example 2017-07-12 11:58:36 +02:00
badlogic
dfb8861de4 Updated supported versions in README.md 2017-07-12 11:25:54 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
badlogic
81f5b3fa79 [monogame] Added two color tinting. 2017-05-24 17:23:30 +02:00
badlogic
c542fb3d91 [csharp] Separated triangulation and convex decomposition 2017-04-21 10:46:02 +02:00
badlogic
e8f54e996e [monogame] Solution links to spine-csharp project instead of linking source files with relative paths. 2017-04-20 15:10:03 +02:00
badlogic
282ca30e5a [xna] Fix project file 2017-04-19 13:30:07 +02:00
badlogic
d7873928d1 [monogame] Updated project file and assets 2017-04-19 13:21:25 +02:00
badlogic
ee64dd98eb [monogame] Replaced old projects with cross-platform desktop project 2017-02-23 15:31:46 +01:00
NathanSweet
d52d2e72ee Updated READMEs, supported version is 3.5.xx. 2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
f63561085a List explicit Spine editor version that is supported. 2016-10-13 22:55:04 +02:00
badlogic
ef50131431 [runtimes] Updated all LICENSE files and README.mds 2016-10-13 15:21:05 +02:00
badlogic
17a08e674c [c][sfml][cocos2d-objc][cocos2d-x][csharp][monogame][xna][unity] Updated README.mds to reflect version compatibility 2016-07-12 17:07:30 +02:00
NathanSweet
1b16e521ca [csharp, monogame, xna] Updated copyright info. 2016-06-30 23:49:09 +02:00