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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-16 12:01:41 +08:00
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7,784 Commits 17 Branches 33 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
Mario Zechner
70b40bcd3d [godot] Minor clean-up of example scenes. 2022-07-18 10:09:16 +02:00
badlogic
2a4adc282e [godot] Fix SpineBone::set_global_transform and examples 2022-05-02 16:57:46 +02:00
badlogic
33ea04646a [godot] Normal map support + example. 2022-04-29 13:18:21 +02:00
badlogic
4906d71856 [godot] Support per-slot materials via SpineSlotNode. 2022-04-29 12:43:21 +02:00
badlogic
ed90e9011d [godot] Fix SpineAnimationTrack incorrectly setting looping. 2022-04-29 11:52:07 +02:00
badlogic
dfd2fc057a [godot] Fetch animation player on the fly, improve animation player example. 2022-04-26 09:04:43 +02:00
badlogic
15e6ccf05e [godot] Clean-up animation-player example. 2022-04-25 22:39:53 +02:00
badlogic
5cd4b1410b [godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes. 2022-04-25 22:22:12 +02:00
badlogic
a09e765c33 [godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player 2022-04-24 20:05:22 +02:00
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