10 Commits

Author SHA1 Message Date
Mario Zechner
fb553165bc [godot] Fix up fetching renderer object in SpineSprite. 2022-09-27 10:27:05 +02:00
Mario Zechner
669af9f6bb Formatting. 2022-09-15 08:37:55 +02:00
Mario Zechner
34534d0e90 [godot] Call computeWorldVertices before fetching region. See #2154 2022-09-15 08:09:48 +02:00
Mario Zechner
933ccbba62 [godot] Fix compilation for latest 4.0 master commit. 2022-09-03 12:52:50 +02:00
Mario Zechner
62f0c6deca [godot] Fixes for latest Godot 4.0, closes #2133, fix setters. 2022-08-06 19:26:08 +02:00
Mario Zechner
ffe4ad8538 [godot] Fix compilation for 3.x, update to 3.5-stable 2022-08-06 18:59:27 +02:00
Mario Zechner
1c150203ab [godot] Fixes for latest 4.0 commits, automatically install MoltenVK on macOS via setup.sh 2022-07-29 14:57:56 +02:00
Mario Zechner
72c547bd01 [godot] Closes #2117, setting meshes of inactive slots invisible breaks draw order.
Since we clear the mesh instances, we can refrain from setting them invisible.
2022-07-26 10:06:05 +02:00
Mario Zechner
3e1b2b10cb [godot] Added single skin previewing for SpineSprite in editor. 2022-07-25 15:16:19 +02:00
Mario Zechner
68b59271bb [godot] Backport to 4.1 2022-07-18 10:27:42 +02:00