13 Commits

Author SHA1 Message Date
NathanSweet
ed0bae85c3 AnimationState queued animation for more runtimes, plus fixes. 2013-04-27 14:33:38 +02:00
NathanSweet
90747edd74 Reenable spineboy. 2013-04-25 23:19:45 +02:00
NathanSweet
64a0a07373 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 16:54:13 +02:00
NathanSweet
5a46f8c6b4 isComplete for AnimationState. 2013-04-19 09:14:29 +02:00
NathanSweet
d776be8078 Fixed SFML. 2013-04-05 14:53:09 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
ef793dd976 Slots and bones start in bind pose. 2013-04-03 17:24:30 +02:00
NathanSweet
9412949ae0 Fixed skins and color/image timelines. 2013-04-03 17:13:45 +02:00
NathanSweet
b4c67812e9 Animation state example for SFML to match other runtimes. 2013-04-03 02:15:58 +02:00
NathanSweet
8b6f1ee2ae Dispose animation. 2013-04-02 04:57:53 +02:00
NathanSweet
ca163b5e52 Moar refuctoring. All the refuctorings are belong to Spine. 2013-04-02 02:47:11 +02:00
NathanSweet
e3cc3e4fb2 Clean up. 2013-04-01 20:21:31 +02:00
NathanSweet
6076689082 Moved drawing stuff into SkeletonDrawable. 2013-04-01 19:24:02 +02:00