badlogic
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e60a60ccd5
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[ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590.
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2020-01-11 14:08:58 +01:00 |
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badlogic
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154849484c
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[ts] Updated threejs backend to version r111. Closes #1560.
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2019-12-05 14:07:58 +01:00 |
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badlogic
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2b5e521c34
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[threejs] Closes #1412, added dispose() method to SkeletonMesh and required underlying code.
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2019-07-24 13:21:42 +02:00 |
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badlogic
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fe9ae97747
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[ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677.
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2018-01-22 16:11:42 +01:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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NathanSweet
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6cdcdbdb40
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Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
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2016-10-15 10:27:38 +02:00 |
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badlogic
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1a24433403
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[ts] Fixed examples to use full page size and scale animations automatically
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2016-08-19 12:18:26 +02:00 |
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badlogic
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4a657158ba
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[ts][threejs] Cleaned up example, added license headers, updated README.md
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2016-08-18 14:03:18 +02:00 |
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badlogic
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5b4af038b8
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[ts][threejs] Fixed THREE.JS integration, including z-offset against z-fighting. Tinting, blending modes and premultiplied alpha still to do.
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2016-08-18 12:33:29 +02:00 |
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badlogic
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b9afff01fd
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[ts] THREE.JS backend, revised batching using interleaved buffers, WIP
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2016-08-17 16:04:27 +02:00 |
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