RH
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f06fd410e8
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Fix to address issue introduced in PR #1787 where the same ProgramState was being used for each attachment, but would cause problems if the attachments did not use the same texture. (#1801)
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2020-10-27 09:34:31 +01:00 |
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badlogic
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5a1d53bb16
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-10-21 20:50:46 +02:00 |
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Harald Csaszar
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239de24002
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[unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793.
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2020-10-21 14:48:43 +02:00 |
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badlogic
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6cdbcf5c6d
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Merge branch 'custom-program-state' of https://github.com/halx99/spine-runtimes into halx99-custom-program-state
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2020-10-21 14:31:27 +02:00 |
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badlogic
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ebaa3a8756
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[ts] Fix up #1762 for canvas backend.
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2020-10-21 14:29:28 +02:00 |
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badlogic
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e45c8ca5db
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Merge branch '3.8' of https://github.com/MikalDev/spine-runtimes into MikalDev-3.8
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2020-10-21 14:21:05 +02:00 |
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badlogic
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d37854e12d
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[sfml] Fixes #1786, sfml-cpp example must keep debug extension alive.
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2020-10-21 14:16:14 +02:00 |
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Harald Csaszar
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d4654588fb
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[unity] Fixed animation not playing first time entering play mode after compilation. Related to disabled Domain/Scene reload. See #1621.
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2020-10-19 18:46:07 +02:00 |
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Harald Csaszar
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17e8373e47
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[unity] Fixed SkeletonMecanim handling negative NormalizedTime incorrectly. Closes #1790.
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2020-10-19 17:13:34 +02:00 |
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Harald Csaszar
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16e02fdad6
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[xna] Changed SkeletonDebugRenderer bone color attributes to public so that they can be modified by users.
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2020-10-19 14:35:31 +02:00 |
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Harald Csaszar
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3a950cd33e
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[unity] Now SpineSettings.asset file can be placed anywhere in the Assets directory. Closes #1789.
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2020-10-19 14:07:19 +02:00 |
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halx99
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21185a1fc3
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fix
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2020-10-16 18:46:13 +08:00 |
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halx99
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5bacfcd733
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SkeletonTwoColorBatch also support custom program
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2020-10-16 18:42:45 +08:00 |
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halx99
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84b0af8ac5
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Fix custom program state not applied at cocos2d-x-4.0
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2020-10-16 17:48:30 +08:00 |
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Harald Csaszar
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90486705f6
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[unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783.
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2020-10-14 12:17:01 +02:00 |
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Harald Csaszar
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c3bfac7edd
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[unity] Fixed a compile error on older .NET versions, introduced by last commit 75efe44. See #1765.
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2020-10-07 20:33:51 +02:00 |
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Harald Csaszar
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75efe44fab
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[unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765.
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2020-10-07 20:23:52 +02:00 |
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Harald Csaszar
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5215d954a7
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[unity] Added CHANGELOG entry for previous commit 1b8a378 (Timeline: Added SpineAnimationStateClip holdPrevious parameter).
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2020-10-06 17:22:58 +02:00 |
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Harald Csaszar
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1b8a378f4f
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[unity] Timeline: Added SpineAnimationStateClip holdPrevious parameter. Closes #1775.
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2020-10-06 17:15:27 +02:00 |
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Harald Csaszar
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977133fc38
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[unity] Fixed warnings/messages reported by Microsoft's Analyzers for Unity. Closes #1753.
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2020-10-06 16:16:49 +02:00 |
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Jiří Atanasovsky
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40d738d8b8
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Update AnimationState.lua (#1691)
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2020-10-06 13:43:15 +02:00 |
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HALX99
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e1692353f2
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Add missing const-qualifiers (#1732)
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2020-10-06 13:42:39 +02:00 |
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Harald Csaszar
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9bfe314aeb
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[unity] Fixed false warning issued on URP 2D shaders. Closes #1767.
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2020-09-30 19:57:02 +02:00 |
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Harald Csaszar
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ac60110629
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[unity] Added changelog entry mentioning the added "mix and Match Skins" example scene, introduced by commit 899a109. See #1628.
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2020-09-30 17:40:51 +02:00 |
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Harald Csaszar
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4ed4b87195
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[unity] Added info text to "Mix and Match Equip" example scene that there is now a "Mix and Match Skins" example scene showing the new skin API. See #1628.
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2020-09-30 17:17:16 +02:00 |
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Harald Csaszar
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c16cfdd158
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[unity] Fix of compile error (occurring in Unity 2019) introduced by commit 899a109. See #1628.
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2020-09-30 17:04:42 +02:00 |
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Harald Csaszar
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899a109a13
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[unity] Added an example scene "Mix and Match Skins" demmonstrating a character customization wardrobe system using the new Skins API, using the mix-and-match ("Spine dudes") asset. See #1628.
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2020-09-30 16:57:20 +02:00 |
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Harald Csaszar
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5c1faa85af
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[unity] Fixed all Tint and TintBlack shader blend behaviour, previous changes by commit d43b7b0 were incorrect in some cases. Closes #1756.
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2020-09-29 16:38:37 +02:00 |
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Harald Csaszar
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106250a6c5
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[unity] Improved CHANGELOG documentation text. Related to code changes of commit d43b7b0. See #1756.
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2020-09-28 14:25:34 +02:00 |
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Harald Csaszar
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87c989b258
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[unity] minor cleanup, removed unnecessary meta files of packages.
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2020-09-28 13:24:55 +02:00 |
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MikalDev
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93f1e546bb
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Webworker support for SharedAssetManger
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2020-09-15 15:56:23 -07:00 |
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Harald Csaszar
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d43b7b0a9f
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[unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756.
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2020-09-11 20:38:14 +02:00 |
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Harald Csaszar
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4cf792f51d
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[Unity] Fixed incorrect color calculations at TintBlack shaders, TintBlack color was applied incorrectly leading to lighter borders at semitransparent borders. Fixed additive blend mode at SkeletonGraphic-TintBlack. Closes #1747.
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2020-09-11 18:38:03 +02:00 |
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Harald Csaszar
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faf9bbfe87
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[unity] Removed redundant [SerializeField] attributes at public members. Closes #1757.
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2020-09-10 18:06:26 +02:00 |
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Harald Csaszar
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263097953e
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[unity] Deleted accidentally added/duplicate CHANGELOG.md file in spine-unity/Assets/Spine. How did this file get there in the first place??
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2020-09-03 17:51:45 +02:00 |
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Harald Csaszar
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cf7035e112
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[unity] Fixed URP 2D Sprite shader not respecting straight alpha blend modes. Closes #1755.
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2020-09-03 17:36:55 +02:00 |
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Harald Csaszar
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24e17bfeea
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[unity] Fixed SkeletonMecanim MixModes being incorrectly initialized (AlwaysMix vs MixNext) when Custom MixMode is enabled and the Component was just created/reset or new Mecanim layers were added.
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2020-09-02 20:14:02 +02:00 |
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Harald Csaszar
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7011a462db
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[unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754.
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2020-09-02 19:48:28 +02:00 |
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Harald Csaszar
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9667bd2293
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[unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752.
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2020-09-01 16:51:02 +02:00 |
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Harald Csaszar
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cccd2132bf
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[unity] Added/updated HelpUrl of Spine components, now pointing to proper sections of online spine-unity doc.
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2020-09-01 16:25:23 +02:00 |
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Harald Csaszar
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30ce32519f
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[unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751.
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2020-08-31 19:34:40 +02:00 |
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badlogic
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6b4c7aeda3
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[lua] Closes 1697, call to setAttachment in wrong location.
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2020-08-26 16:26:26 +02:00 |
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Alexander Akhundzhanov
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297fc2f438
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[spine-c] Fixed floating point exception - division by zero (#1706)
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2020-08-26 16:23:01 +02:00 |
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badlogic
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4927c2be63
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[cocos2dx] Closes #1710, MALLOC is not available in cocos2dx 3.x.
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2020-08-26 16:20:46 +02:00 |
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badlogic
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9dbc4b408a
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[cpp] Closes #1711, duplicate namespace specifier.
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2020-08-26 16:18:52 +02:00 |
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badlogic
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1cc50fd09e
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[cocos2dx] Closes #1734, simplify file I/O.
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2020-08-26 16:16:36 +02:00 |
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badlogic
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0a42f4fe28
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[cocos2dx] Closes #1733, missing JS bindings.
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2020-08-26 16:14:48 +02:00 |
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badlogic
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1662ebea4f
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[cpp] Closes #1736, remove nullptr usage.
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2020-08-26 16:12:42 +02:00 |
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badlogic
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6c5948ab0b
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[c] Closes #1740, Parsing of path constraint timelines from JSON files was incorrect.
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2020-08-26 16:10:43 +02:00 |
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badlogic
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b4548b9166
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[c][cpp] Closes #1742, incorrect rotation value applied for 2 bone IK.
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2020-08-26 16:06:41 +02:00 |
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