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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-26 22:49:01 +08:00
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9,740 Commits 19 Branches 33 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
Nathan Sweet
f08d58dc98 License header update. 2025-04-05 13:42:13 -04:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
badlogic
87658c7d31 [c][cpp] Spotless formatter 2021-07-01 10:40:18 +02:00
Mario Zechner
4715608108 [c][cpp] Fix remaining 4.0 porting bugs, apply formatter. 2021-06-07 16:13:25 +02:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
40e6b026bd [c][sfml] Ported all skin API changes, see #841. 2019-06-03 15:39:11 +02:00
badlogic
225472de93 [c] More skin API changes, see #841. 2019-05-31 11:44:49 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
4735f3e118 [c] Preparation work for animation/timeline changes. 2017-06-13 00:53:00 +02:00
badlogic
fe8eae4b8e [c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports 2017-01-30 16:31:16 +01:00
badlogic
387b0afb80 [c] Added spine-c-tests (thanks @jpoag), fixed up CMake build 2016-11-28 16:00:46 +01:00
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