Mario Zechner
9dbada6541
[phaser] Fix control bones example.
2023-04-27 17:32:36 +02:00
Mario Zechner
de894957da
[phaser] Update assets.
2023-04-27 17:27:53 +02:00
Mario Zechner
90e369fcfe
[phaser] More example work, Stretchyman idle animation.
2023-04-27 17:25:23 +02:00
Mario Zechner
2900605300
[phaser] Clean-up, TypeScript example README, non-null SpineGameObject fields.
2023-04-21 13:52:35 +02:00
Mario Zechner
97765425ec
[phaser] coordine system transforms and example.
2022-12-27 11:44:20 +01:00
Mario Zechner
f725a80994
[phaser] Post pipeline support.
2022-12-27 11:44:20 +01:00
Mario Zechner
b12e06d791
[phaser] Copy example skeletons in runtimes.sh
2022-12-27 11:43:02 +01:00
Nathan Sweet
18e2fadbf0
Added chibi-stickers example project.
2022-11-29 21:14:07 -04:00
Mario Zechner
927fd637f0
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166 .
2022-10-03 14:50:25 +02:00
Mario Zechner
a18fc31041
[godot] Use .spine-json extension instead of .json, see #2134
2022-09-26 10:41:26 +02:00
Mario Zechner
787af434ff
[sdl] Updated README, copying example files, fix gnu-sed macOS issue
2022-08-02 11:56:19 +02:00
Mario Zechner
68b59271bb
[godot] Backport to 4.1
2022-07-18 10:27:42 +02:00
Nathan Sweet
fc180d3a09
[libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning.
2022-05-01 11:47:56 -04:00
Nathan Sweet
58ac2fa67e
[libgdx] Fixed frame-by-frame test, added PNG export to spineboy example.
2022-05-01 11:29:29 -04:00
Mario Zechner
8761f44aa7
[cocos2d-objc] Fix example project for latest Xcode.
2022-03-25 14:34:32 +01:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
badlogic
147342973e
Merge branch '4.0' into 4.1-beta
...
# Conflicts:
# examples/raptor/export/raptor-pma.png
# examples/raptor/export/raptor-pro.json
# examples/raptor/export/raptor-pro.skel
# examples/raptor/export/raptor.png
# spine-ue4/Content/GettingStarted/Assets/Raptor/Textures/raptor.uasset
# spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.json
# spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.png
# spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.uasset
# spine-ue4/Content/GettingStarted/Assets/Spineboy/Textures/spineboy.uasset
# spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.json
# spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.png
# spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.uasset
2022-03-01 17:27:24 +01:00
badlogic
324c0910eb
[ue4] Fix raptor example project not containing footstep event
2022-03-01 17:13:37 +01:00
Mario Zechner
beea7c5b4d
[monogame] Clean-up of .gitignore and runtimes.sh
2022-01-20 19:44:38 +01:00
Harald Csaszar
62d796f105
[unity] Added previously uncommitted unity asset copy lines to runtimes.sh script.
2021-11-15 16:16:20 +01:00
Mario Zechner
a79f3395ce
[c][cpp] Add dragon assets to SFML example.
2021-11-15 16:08:52 +01:00
Mario Zechner
b48e2c33b8
[ts] More sequence fixes, see #1956
...
Also fixed runtime exports script, must copy all dragon atlas pages.
2021-10-13 21:42:11 +02:00
badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
...
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Mario Zechner
c41cc94008
[runtime] Revert changes to owl-pro.spine
...
Conversion to 4.0.31 and export breaks additive blending even more.
2021-09-14 00:44:00 +02:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
43acb097e5
Example project exports, part 2.
2021-07-18 19:32:06 -04:00
Nathan Sweet
ca9194385a
Example project exports.
2021-07-18 19:30:04 -04:00
Nathan Sweet
67e02ab4fa
Example project clean up.
2021-07-18 19:29:51 -04:00
Nathan Sweet
583e6811ff
Updated example projects, saved with 4.0.05 and fixed errors.
2021-07-14 21:09:46 -04:00
badlogic
8db815bd33
[corona] Renamed runtime to spine-solar2d
...
Closes #1760
2021-06-10 13:29:18 +02:00
Harald Csaszar
602aa0f109
[examples][xna] Updated manually generated normal- and rim-mask maps for Raptor, using latest atlas format.
2021-05-27 21:15:35 +02:00
Harald Csaszar
b5a7601a41
[unity] Fixed atlas asset problems after re-export with latest 4.0 Spine Editor beta version.
2021-03-02 15:57:28 +01:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
Harald Csaszar
e7eef04686
[runtimes] Improved export.sh/runtimes.sh generating all data, see #1825 . Added 'manual-maps' subdirs at raptor and stretchyman dirs, containing normal map, emission map, rim-mask. Updated scripts to copy assets from there. These 'manual-maps' directories need manual update when the atlas shall change, otherwise the previous consistent state from this dir is copied.
2020-12-22 18:32:06 +01:00
badlogic
dfbb18b7af
Fix export script, find invocation incorrect for macOS.
2020-12-22 14:36:02 +01:00
Nathan Sweet
84c77bd46a
Use pretty print and limit memory for example atlases.
2020-12-17 22:28:24 -08:00
badlogic
88f0d98dd2
[ts] Finished 4.0 port. See #1796
2020-11-27 17:53:27 +01:00
Harald Csaszar
d383caccb5
[examples] Updated example skeleton runtime copy script to copy to Unity Modules/ dirs as well (used for extension UPM packages).
2020-11-12 19:39:49 +01:00
badlogic
3863828c3e
[ts] Port of 4.0 changes, some kinks to be ironed out yet.
...
[ts] Add .json exports to WebGL assets dir for tests.
[ts] She loads, but she no play nice.
2020-11-11 13:11:30 +01:00
Nathan Sweet
6dc94271f2
Updated example projects (camera position).
2020-10-23 20:54:19 -07:00
Nathan Sweet
993e420980
Updated example projects (camera position).
2020-10-23 20:50:47 -07:00
Nathan Sweet
4c04add7d3
Updated spineboy-ess project to v4.
2020-10-23 10:19:05 -07:00
Harald Csaszar
5e367d9216
[runtimes] Example projects: added copying mix-and-match skeleton to Unity project which is used after merging 3.8 to 4.0 now.
2020-10-23 11:45:31 +02:00
Harald Csaszar
021213c90a
[runtimes] Updated hero example project to version with additional morning star skin.
2020-10-23 11:34:50 +02:00
Harald Csaszar
fdbaac149a
[unity] Examples scripts updated for 4.0-beta, added fixed atlas image for stretchyman on Unity since it requires manually crafted normal- and emission maps.
2020-10-23 11:34:50 +02:00
Nathan Sweet
eed3a188f8
Updated stretchyman example project.
2020-10-16 19:21:02 -07:00
Nathan Sweet
cc11270b14
Updated raptor example project.
2020-10-15 20:31:49 -07:00
Nathan Sweet
d5b668111d
Don't need to key crosshair in walk animation.
2020-10-11 12:23:54 -07:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
Nathan Sweet
403fb86122
Updated examples readme.
2020-10-09 22:52:47 -07:00