NathanSweet
c5bdb62386
Moved SharpJson into Json. Added license header.
2016-02-27 02:13:22 +01:00
NathanSweet
f9d3988ee5
Fixed single bone IK with skeleton flipping.
2016-02-27 02:13:05 +01:00
pharan
2945eedad9
Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed.
2016-02-25 15:57:27 +08:00
NathanSweet
d93e1507fc
Fixed disabling scale/rotation.
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closes #525
2016-02-22 10:18:16 +01:00
pharan
f018d2451a
Fixed transform constraints.
2016-02-18 12:21:58 +08:00
NathanSweet
3a7a4a642b
Fixed transform constraints.
2016-02-18 05:15:18 +01:00
Pavel Platto
0038b0e935
Make Json.Deserialize thread-safe in spine-csharp
2016-02-17 17:02:24 +02:00
pharan
ce12d34891
Fixed SkeletonJson.cs directives and scale references.
2016-02-17 15:38:45 +08:00
NathanSweet
0f723b9fa7
A few fixes and minor improvements.
2016-02-17 03:52:22 +01:00
NathanSweet
821928fb89
Removed time parameter.
2016-02-17 02:44:33 +01:00
John
23900a33c0
Merge pull request #520 from EsotericSoftware/pharan-patch-1
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[C#] Internal code should access internal fields.
2016-02-17 08:44:08 +08:00
NathanSweet
10c941a28b
Missed porting.
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#519
2016-02-17 01:04:43 +01:00
John
d019981303
Internal code should access internal fields.
2016-02-16 19:04:45 +08:00
NathanSweet
c0f8e40858
Fixed reading translateMix from JSON.
2016-02-16 00:04:26 +01:00
NathanSweet
b72d915036
Better yDown support.
2016-02-15 23:56:00 +01:00
NathanSweet
03606717a7
Fixed whitespace.
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C# has such bad tools. :(
2016-02-15 21:03:49 +01:00
NathanSweet
337e6c284f
Added SharpJson to project.
2016-02-15 16:38:31 +01:00
NathanSweet
f44d6260ab
Merge remote-tracking branch 'origin/master'
2016-02-15 14:06:36 +01:00
NathanSweet
ebc5ff0072
Set time field.
2016-02-15 14:03:51 +01:00
pharan
777fb110e8
spine-csharp now uses SharpJson
2016-02-15 09:55:00 +08:00
pharan
4c69881c2f
MathUtils.cs compiler constants instead of static fields.
2016-02-15 09:54:26 +08:00
NathanSweet
ac2721c553
Fixed flipping to use world axes, fixed disable inherit scale and rotation when flipped.
2016-02-15 02:43:04 +01:00
NathanSweet
08b74f5b18
Updated spine-csharp to Spine v3.
2016-02-14 22:51:18 +01:00
NathanSweet
075e5f2246
Couldn't upgrade this project, not sure why it's needed?
2016-02-14 22:50:01 +01:00
NathanSweet
318b9939e6
Made consistent when slot vertices and attachment time are reset.
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setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.
http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00
John
727c242e6f
[Unity] Fix for Unity UWP/Windows Phone
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https://github.com/EsotericSoftware/spine-runtimes/issues/495
2015-12-30 14:59:23 +08:00
John
81eb9c49b4
[Unity] Fix for Unity UWP/Windows Phone
2015-12-30 14:58:09 +08:00
John
8006c7b4b9
[Unity] Fix for Unity UWP/Windows Phone
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https://github.com/EsotericSoftware/spine-runtimes/issues/495
2015-12-30 14:55:05 +08:00
John
dd28645a0b
[Unity] Fix for Unity UWP/Windows Phone
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https://github.com/EsotericSoftware/spine-runtimes/issues/495
http://de.esotericsoftware.com/forum/Can-t-build-a-Windows-Store-App-with-Unity-Errors-4354
2015-12-30 14:44:33 +08:00
John
e37a9dd16b
[C#] Have world transforms ready on instatiation
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This also allows [Spine-Unity] SkeletonRenderer to work by itself: https://github.com/EsotericSoftware/spine-runtimes/issues/453
2015-12-29 04:33:03 +08:00
John
9a7aeb1ae0
Merge pull request #344 from pharan/patch-1
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[C#] Optional fix for firing events when mixing
This allows previous animations to fire its events during mixing/crossfading.
To maintain consistency across runtimes, this fix code is commented out.
To use it, remove the old line and uncomment the fix line.
2015-12-25 23:15:27 +08:00
John
f2e8340a24
Optional fix code for events during mixing
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To maintain consistency across runtimes, this fix code is commented out.
To use it, remove the old line and uncomment the fix line.
2015-12-25 23:11:34 +08:00
John
fd125f99f7
Merge pull request #455 from pharan/patch-3
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Add ExposedList.cs to C# csproj.
2015-12-25 22:44:19 +08:00
John
1330842e1a
Merge pull request #456 from pharan/patch-4
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Add ExposedList.cs to C#-XNA csproj.
2015-12-25 22:44:07 +08:00
John
ed35664230
Merge pull request #437 from witcher112/master
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Unity 5 and Windows Phone building fixes
2015-12-15 17:15:48 +08:00
NathanSweet
91340709d4
Source formatting.
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So fresh and so clean!
2015-08-03 15:06:20 +02:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00
John
dde37d703c
Add ExposedList.cs to C#-XNA csproj.
2015-07-28 05:53:56 +08:00
John
fa7992c7b3
Add ExposedList.cs to C# csproj.
2015-07-28 05:51:00 +08:00
ZimM
4057316a91
Merge remote-tracking branch 'remotes/upstream/master' into optimizations
2015-06-29 19:07:39 +02:00
Tomasz Jaworski
14803b4fab
Windows Phone 8 complation fixed (BufferedStream changed to FileStream)
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RaggedySpineboy - changed fixedAngle to freezeRotation for Unity 5.1
Changed SkeletonRagdoll2D #if UNITY_5_0 to UNITY_5
2015-06-18 18:01:59 +02:00
ZimM
5336eedc2f
actually implemented ExposedList.Clear(bool clearArray)
2015-05-20 02:46:11 +03:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
NathanSweet
142e770e5b
Don't required a BufferedStream.
2015-03-29 18:36:37 +02:00
NathanSweet
d0625e06a0
Added binary format support for C#.
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Also fixed up line endings.
2015-03-29 00:49:31 +01:00
ZimM
f738ec77b9
brought back string equality comparison in Skin.AttachmentKeyTupleComparer
2015-02-28 05:44:46 +02:00
ZimM
c7644ec0ad
ExposedList: spaces to tabs
2015-02-28 03:13:12 +02:00
ZimM
0df69e04fd
removed string comparisons and reduced noticeable method call overhead in Skin
2015-02-28 03:12:27 +02:00