1125 Commits

Author SHA1 Message Date
Nathan Sweet
3cb04204f4 Clean up. 2021-10-02 03:03:22 -10:00
Nathan Sweet
6e938b32ea Rewrote sequence attachment as a sequence property on region and mesh attachments. 2021-10-01 22:53:08 -10:00
Nathan Sweet
920604dff7 TextureRegionAttachment -> HasTextureRegion. 2021-09-25 23:04:56 -10:00
Nathan Sweet
f4e893ef88 Clean up. 2021-09-25 20:34:25 -10:00
Nathan Sweet
ff95b27bf6 Load sequence attachments from JSON.
EsotericSoftware/spine-editor#9
2021-09-24 21:08:53 -10:00
Nathan Sweet
457aa3a894 Initial comment for sequence attachments (frame-by-frame).
EsotericSoftware/spine-editor#9
2021-09-24 21:00:26 -10:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Nathan Sweet
772f69be41 Initial commit for spring constraints. 2021-09-22 00:21:59 -10:00
Nathan Sweet
2614811ef8 Find bones and slots by index, not name. 2021-09-21 21:42:39 -10:00
Nathan Sweet
db92cb3667 Update the asset manager for only 16ms, not until the next asset is loaded.
https://github.com/libgdx/libgdx/wiki/Managing-your-assets#optimize-loading
2021-09-20 23:28:58 -10:00
Nathan Sweet
036b02a917 Javadoc for chain scale bone parent requirement. 2021-09-19 19:30:25 -10:00
Nathan Sweet
77774608bf [as3][c][cpp][csharp][libgdx][lua][ts] Fixed updateAppliedTransform for the root bone. 2021-09-16 17:00:10 -06:00
Nathan Sweet
f4021177f9 [as3][c][cpp][csharp][libgdx][lua][ts] Don't treat scale sign as an instant transition when applying a timeline additively. 2021-09-15 00:28:43 -06:00
Nathan Sweet
0e3722861f [libgdx] Skeleton Viewer, allow setting setup pose every frame. Store linear. 2021-09-15 00:07:30 -06:00
Mario Zechner
67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
afa9a873ad SkeletonViewer, don't show "Reloaded" if the loading failed. 2021-09-12 18:15:35 -06:00
Nathan Sweet
dc9a6ebe7f [as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data.
* Fixed SkeletonJson not allocating enough memory for curves (maximum of 6 curves/key, not 4). Fixes email: FMfcgzGkbDfvckWcFxWlsTWzFhMXsTDw
* Removed SkeletonData and Skeleton methods: findBoneIndex, findSlotIndex. Bones and slots have an index field that should be used instead.
* Removed SkeletonData and Skeleton methods: find*ConstraintIndex. Only SkeletonJson needed these, they don't need to be in the public API.
* Used a local for number of frames where it was used many times.
2021-09-12 18:15:19 -06:00
Nathan Sweet
efac69ee7a Fixed scale of constrained bones with transform constraint relative + local. 2021-09-06 19:54:17 -06:00
Nathan Sweet
ea6b595036 [libgdx] Updated JsonRollback for older Java compilers. 2021-09-02 00:00:34 -06:00
Nathan Sweet
d9b882eaef [libgdx] Added TrackEntry#isEmptyAnimation. 2021-08-30 11:36:26 -06:00
Nathan Sweet
e0f5213b70 [libgdx] Improved AnimationState listener event documentation. 2021-08-22 00:03:24 -06:00
Nathan Sweet
db1cabfcee [libgdx] Fixed JsonRollback rgba2 -> twoColor. 2021-08-21 14:01:25 -06:00
Mario Zechner
0bf2fb6059 Revert "Formatting errors to test GH Action."
This reverts commit 1800b235458b331b87bed27ce5aee55575163fc7.
2021-08-18 21:21:09 +02:00
Mario Zechner
1800b23545 Formatting errors to test GH Action. 2021-08-18 21:15:37 +02:00
badlogic
d4c099018b [libgdx] Update README.md with most recent release version 2021-08-05 15:54:35 +02:00
badlogic
2102eafb8e [maven-release-plugin] prepare for next development iteration 2021-08-05 15:51:08 +02:00
badlogic
b3a6b16320 [maven-release-plugin] prepare release spine-libgdx-4.0.18.1 2021-08-05 15:51:05 +02:00
Nathan Sweet
7d6cdcd9d8 Applied oxipng. 2021-08-04 18:44:16 -04:00
Nathan Sweet
8d99332f7f [all] Fixed AnimationState#addEmptyAnimation when the track is empty.
http://esotericsoftware.com/forum/Spine-4-change-in-behavior-with-EmptyAnimation-16176
2021-07-28 20:32:53 -04:00
Nathan Sweet
0b01c0036e [as3][c][cpp][csharp][libgdx][ts] Fixed SkeletonBinary scale not being applied to some timelines.
closes #1928
2021-07-20 13:31:31 -04:00
badlogic
2bc9dfebf4 [libgdx] Updated README 2021-07-05 12:54:22 +02:00
badlogic
4afc590843 [maven-release-plugin] prepare for next development iteration 2021-07-05 12:48:32 +02:00
badlogic
294e8dc52b [maven-release-plugin] prepare release 4.0.02.1 2021-07-05 12:48:25 +02:00
Nathan Sweet
87b9821e00 [as3][c][cpp][cs][libgdx][lua] Fixed crash with path constraint proportional spacing and tangent rotate modes. 2021-06-30 14:11:26 -04:00
badlogic
c2b1ecb195 [libgdx] Fix line endings, CRLF -> LF 2021-06-30 16:25:32 +02:00
badlogic
2fdd6e5c11 Upgrade Gradle to 7.0, fix libGDX build, add Java formatter 2021-06-30 16:15:20 +02:00
Nathan Sweet
1fbe75cd71 [libgdx] Clear timelines using known size. 2021-06-27 14:59:26 -04:00
Nathan Sweet
d4271ccae9 Fixed AnimationState#clearNext. 2021-06-20 15:53:19 -04:00
Nathan Sweet
f567c18cfa [libgdx] SkeletonViewer, don't use mixing from an empty animation to play the first animation after loading the skeleton. 2021-06-18 22:23:25 -04:00
Nathan Sweet
9b37c31cae [libgdx] Fixed loading stepped timelines from JSON.
closes #1902
2021-06-14 22:28:09 -04:00
Nathan Sweet
8e21d09c79 [libgdx] Fixed pooled track entries not resetting mixBlend.
closes #1746
2021-06-14 22:18:35 -04:00
Mario Zechner
de697385fc [runtimes] Fix up README.md files using correct editor version. 2021-06-14 15:31:17 +02:00
Nathan Sweet
06ac2ca28a [libgdx] SkeletonViewerAtlas, removed debug output. 2021-06-13 00:35:33 -04:00
Nathan Sweet
ee3c6aff3c [libgdx] SkeletonViewAtlas -> SkeletonViewerAtlas. 2021-06-13 00:34:48 -04:00
badlogic
cf24f5d678 Merge branch '3.8' into 4.0-beta
# Conflicts:
#	spine-libgdx/spine-libgdx/pom.xml
#	spine-libgdx/spine-skeletonviewer/src/com/esotericsoftware/spine/SkeletonViewer.java
#	spine-ts/build/spine-all.js.map
#	spine-ts/build/spine-canvas.js.map
#	spine-ts/build/spine-core.js.map
#	spine-ts/build/spine-player.js.map
#	spine-ts/build/spine-threejs.js.map
#	spine-ts/build/spine-webgl.js.map
2021-06-10 15:10:00 +02:00
badlogic
cb179c73dc [libgdx] Fix signing config for snapshot releases 2021-06-10 15:00:50 +02:00
badlogic
0549aaa541 [maven-release-plugin] prepare for next development iteration 2021-06-10 14:09:01 +02:00
badlogic
139e5dfefd [maven-release-plugin] prepare release spine-libgdx-3.8.99.1 2021-06-10 14:08:55 +02:00
badlogic
3678f3800b [libgdx] More changes to pom.xml 2021-06-10 14:08:30 +02:00
badlogic
337441127f [libgdx] Update plugin versions 2021-06-10 14:05:25 +02:00