13 Commits

Author SHA1 Message Date
badlogic
1535906511 [csharp] Fixed bug in triangulator, closes #937. 2017-07-21 16:46:45 +02:00
badlogic
a5d2519f86 [xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue. 2017-07-21 15:54:55 +02:00
badlogic
b6f88e81b0 Fixed XNA/MonoGame project 2017-07-11 16:33:14 +02:00
badlogic
8fd8cfbf46 [xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer 2017-05-24 16:31:37 +02:00
badlogic
cd788ebbba [csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity 2017-04-19 15:38:51 +02:00
NathanSweet
08b74f5b18 Updated spine-csharp to Spine v3. 2016-02-14 22:51:18 +01:00
NathanSweet
e6e7f0bd5d IK constraints for spine-csharp. 2014-08-30 17:04:13 +02:00
NathanSweet
5b68fe5190 Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
9ac25382ae Fixed XNA projects. 2013-09-20 13:22:14 +02:00
UnleashMayhem
16684f6714 Removed XNA project type from the Spine XNA and XNA example projects.
This allows these projects to be opened in Visual studio 2012.
2013-08-11 11:35:58 +01:00
Morrison Cole
11cf2629d2 Issue #98 Added the missing data folder to the XNA example project and set the files to copy into the output directory 2013-08-06 21:09:10 +01:00
NathanSweet
3df36416c5 Fixed spine-xns solution for VS2010. 2013-04-16 13:10:04 +02:00
NathanSweet
4a354f4565 Generic C# runtime & XNA runtime. 2013-04-11 10:25:12 +02:00