20 Commits

Author SHA1 Message Date
NathanSweet
2b241c3628 Fixed root bone translation.
Again.
2014-01-17 00:58:29 +01:00
NathanSweet
b0c96fd66b Typo 2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
63f20379db Better root flipY logic. 2013-12-05 14:52:34 +01:00
NathanSweet
719e09d443 Fixed root translation with yDown coordinates.
http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1657
2013-11-30 16:01:57 +01:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
832b0f02aa C# style method and class docs.
closes 127
2013-09-27 14:48:54 +02:00
NathanSweet
60ac4d7533 Don't use properties internally.
Mono is slower using properties.
2013-09-23 20:25:15 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
0784725106 Merge branch 'origin/master' 2013-08-02 15:09:06 +02:00
Borislav Kosharov
9408033356 Combined two similar ifs to one with xor 2013-08-02 14:01:43 +03:00
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
1f8cad35eb Fix up property name case. 2013-05-28 17:52:34 +02:00
John Dy
6c784ec0cd Added bone inherit rotation and scale in csharp
Just mimicked the changes in spine-libgdx and your code pattern in c#.
Working fine in Unity.
2013-05-27 16:45:40 +08:00
NathanSweet
3736352c09 Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
#43
2013-05-08 13:01:10 +02:00
NathanSweet
64fd34ba94 Fixed flip x/y for root bone. 2013-05-06 14:26:23 +02:00
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
f935a4ede0 License headers. 2013-04-11 10:42:24 +02:00
NathanSweet
4a354f4565 Generic C# runtime & XNA runtime. 2013-04-11 10:25:12 +02:00