2385 Commits

Author SHA1 Message Date
badlogic
ac48da3a14 [ts] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:43:44 +01:00
badlogic
f2e364be3e [ue4] Refactored skeleton component into two classes, one holding the skeleton, another adding an animation state. Fixed up renderer to be able to deal with both. 2016-12-06 13:37:15 +01:00
NathanSweet
aa49c2d48f Merge remote-tracking branch 'origin/master' 2016-12-06 13:34:20 +01:00
NathanSweet
c512ee5d59 [libgdx] Don't fire event or complete events when mixDuration is 0.
closes #795
2016-12-06 13:34:17 +01:00
badlogic
4c4f2f9539 Merge branch 'master' into spine-ue4 2016-12-06 12:55:14 +01:00
badlogic
27bd17f067 [c] IK bend direction had a sign conversion issue in SkeletonBinary when using -funsigned-char. Closes #794. 2016-12-05 18:24:20 +01:00
John
ac7979721a [unity] SpineEditorUtilities fixes. 2016-12-03 05:58:35 +08:00
badlogic
dfd0410acb [c] Ported latest AnimationState changes. See #792 2016-12-02 15:43:58 +01:00
badlogic
8e9d54b3ad [lua] Ported latest AnimationState changes. See #792 2016-12-02 15:42:31 +01:00
badlogic
ee9b03bc9d [as3] Ported latest AnimationState changes. See #792 2016-12-02 15:40:22 +01:00
badlogic
fb327d9000 [ts] Ported latest AnimationState changes. See #792 2016-12-02 15:38:30 +01:00
taigacon
9fedf6877a Fix a bug caused a crash on VS2013 or later when in Debug mode if there is any Unicode chars such as Chinese in Atlas file. (#788) 2016-12-02 15:06:50 +01:00
pharan
b6e7797282 [unity] SkeletonUtility minor cleanup. 2016-12-02 19:32:53 +08:00
pharan
0a8a083cad [unity] Update YieldInstructions. 2016-12-02 19:32:30 +08:00
John
04b3819a8a [unity] Fix backwards inherit rotation branch. 2016-12-02 19:20:03 +08:00
John
3884422543 [csharp] AnimationState TrackEntry pooling. 2016-12-02 18:48:39 +08:00
NathanSweet
932467e3ac [libgdx] Fixed AnimationStateTests. 2016-12-02 04:28:15 +01:00
NathanSweet
d72cbc96be Merge remote-tracking branch 'origin/master' 2016-12-01 20:20:04 +01:00
NathanSweet
b32957bfe0 [libgdx] Default trackEnd to max value, even for non-looping animations.
There will always be a use case where you need to change `trackEnd` from the default value, but it's simpler if the default value is the same for both looping and non-looping animations.
2016-12-01 20:19:57 +01:00
John
896abf8fd7 [csharp] AnimationState fixes.
Includes fix: a6ac746b4f
2016-12-02 02:10:42 +08:00
NathanSweet
024b695393 Merge remote-tracking branch 'origin/master' 2016-12-01 17:29:13 +01:00
NathanSweet
a6ac746b4f [libgdx] Avoid setting a NaN mixAlpha.
http://esotericsoftware.com/forum/UNITY-5-4-1f1-BUG-ArithmeticException-NAN-7135?p=34824#p34824
2016-12-01 17:29:04 +01:00
badlogic
fc1676c592 [ue4] First few steps with blueprints. 2016-12-01 16:51:13 +01:00
badlogic
f31c298528 [ue4] Initial set of blueprint functions 2016-12-01 14:33:48 +01:00
badlogic
a46839336a [ue4] Fixed spaces -> tabs 2016-12-01 14:10:27 +01:00
badlogic
a125241bcc [ue4] More cleanup 2016-12-01 14:08:27 +01:00
badlogic
dbc9c9fb5d [ue4] Clean up, tabs need fixing 2016-12-01 13:52:03 +01:00
badlogic
6d84a04de9 Merge branch 'master' into spine-ue4 2016-12-01 11:51:39 +01:00
badlogic
52d60bae82 [ts] Added ability to specify multi-page atlas images in widget. See README for details. Closes #786. 2016-12-01 11:47:55 +01:00
badlogic
f4a65fdcd4 [as3] Missing new in Atlas.as. Closes #787 2016-12-01 11:18:23 +01:00
badlogic
315dfe37ee [ue4] Multi-page atlases and instanced materials working as intended! Only blend modes and functions for blueprints left! 2016-11-30 18:29:25 +01:00
badlogic
7f96e2350b [ue4] Updated .gitignore 2016-11-30 16:39:34 +01:00
badlogic
aff9558f8d [ue4] Tried to fix memory corruption, still not working. Added default material support, needs instancing. Added mesh attachment support 2016-11-30 16:38:16 +01:00
pharan
fc33bf9e98 [unity] Updated examples to match recent fixes. 2016-11-30 18:51:37 +08:00
pharan
612ed2e3ae [unity] Fix ignored slot separators. Some optimizations. 2016-11-30 14:07:28 +08:00
NathanSweet
acb84e44d7 Merge remote-tracking branch 'origin/master' 2016-11-30 01:14:05 +01:00
NathanSweet
25eae31ae8 [libgdx] Less ugly test code. 2016-11-29 19:07:28 +01:00
badlogic
c43c71f067 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-11-29 18:45:45 +01:00
badlogic
873ed16a53 [c] Added callback recursion issue to test suite 2016-11-29 18:45:36 +01:00
NathanSweet
b75a3ddecb Left some code commented out for easier AnimationState testing. 2016-11-29 18:15:42 +01:00
badlogic
96af30c8b9 [ue4] More gitignore fixes, changes to sample map 2016-11-29 14:46:42 +01:00
badlogic
7721863294 [ue4] More fixes to gitignore 2016-11-29 14:40:31 +01:00
badlogic
104fcdd583 [ue4] Fixed up .gitignore for ue4 2016-11-29 14:38:35 +01:00
badlogic
27926682d6 [ue4] Start anew 2016-11-29 14:36:39 +01:00
badlogic
6fe1e8fa68 [c] Fixed rotation timeline handling in AnimationState. Fixed main.cpp missing a break 3.5.35 2016-11-29 13:27:15 +01:00
badlogic
1e7a31747d [as3] Updated README.md to mention latest Flash runtime 2016-11-29 13:21:14 +01:00
badlogic
7c59ef2f09 [lua] Fix for rotation timelines in AnimationState 2016-11-29 13:18:55 +01:00
badlogic
6377618e3f [as3] Fix for rotation timelines in AnimationState 2016-11-29 13:16:11 +01:00
badlogic
3c254deb31 [ts] Fix for rotation timelines in AnimationState 2016-11-29 13:06:08 +01:00
NathanSweet
abc75a50e8 Merge remote-tracking branch 'origin/master' 2016-11-28 19:25:17 +01:00