Harald Csaszar
fab2b6e4ce
[unity] Hopefully fixed Spine Preferences textureSettingsReference setting changing between MacOS and Win. See #1895 .
2021-05-25 17:22:08 +02:00
Nathan Sweet
c8f5d2f6dd
Updated README and launch configuration for latest VS Code and download links.
2021-05-22 22:33:10 -04:00
Harald Csaszar
f0f52da3ad
[unity] Fixed too high Mesh vertex count when multiple submeshes are used (in combination with clipping). Supported on Unity 2019.3+. Closes #1894 .
2021-05-20 19:29:56 +02:00
badlogic
4f549341e3
Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta
2021-05-20 11:30:45 +02:00
badlogic
090f317602
[c] 4.0 porting, skeleton binary complete.
2021-05-20 11:30:34 +02:00
Harald Csaszar
49926fc32a
Merge branch '3.8' into 4.0-beta
2021-05-19 17:57:50 +02:00
Harald Csaszar
844c614a8c
[unity] Fixed error message on entering Play mode when AnimationReferenceAsset selected. Closes #1892 . Fixed NullReferenceException from SkeletonDataPreview timeline bar on entering Play mode. Closes #1893 .
2021-05-19 17:54:50 +02:00
badlogic
7a7a69592a
[c] 4.0 porting, skeleton binary.
2021-05-19 12:31:40 +02:00
badlogic
34ccbce8fd
[ts] Fix build artifacts after merge.
2021-05-18 12:00:10 +02:00
Harald Csaszar
646b2934bc
Merge branch '3.8' into 4.0-beta
...
Note: the following files were resoluved using ours (4.0-beta state):
- spine-ts/build/spine-all.js.map
- spine-ts/build/spine-player.js.map
2021-05-18 11:37:44 +02:00
Harald Csaszar
68b862c4d8
[unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup.
2021-05-17 20:52:19 +02:00
Harald Csaszar
01b436b4f9
[unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup.
2021-05-17 19:59:51 +02:00
badlogic
20b39fd201
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2021-05-17 13:33:34 +02:00
badlogic
69647313ef
[ts][player] Better error message serialization.
2021-05-17 13:33:25 +02:00
Harald Csaszar
af159db63a
Merge branch '3.8' into 4.0-beta
2021-05-14 18:05:01 +02:00
Harald Csaszar
c950dff9aa
[unity] Fixed blend mode materials not being generated upon first import. Closes #1891 .
2021-05-14 18:04:01 +02:00
badlogic
5411717c1a
[c] 4.0 porting, texture atlas parsing and key value storage in regions.
2021-05-12 15:18:39 +02:00
Harald Csaszar
7ee6b78da6
Merge branch '3.8' into 4.0-beta
2021-05-07 20:51:16 +02:00
Harald Csaszar
938a8c8369
[unity] Fixed SkeletonGraphic Mesh memory leak. Closes #1887 .
2021-05-07 20:50:01 +02:00
badlogic
f94113e4db
Merge branch '3.8' into 4.0-beta
2021-05-07 12:02:36 +02:00
badlogic
b17700f1a0
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2021-05-07 12:01:22 +02:00
badlogic
e59d6be170
[libgdx] Closes #1886 , use PolygonSpriteBatch in simple tests.
2021-05-07 12:01:15 +02:00
Nathan Sweet
be5efc5fa7
[libgdx] Update version for JsonRollback.
2021-05-06 15:31:59 -07:00
badlogic
33780f6445
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2021-05-06 15:43:11 +02:00
badlogic
bef00617d7
[ts] Fix applying attachment timeline in AnimationState
...
AnimatinState.setAttachment was directly setting the slot.attachment field instead of calling the setter. This caused the deform array from a previous attachment to linger around and be applied to the current attachment incorrectly.
2021-05-06 15:42:58 +02:00
Harald Csaszar
c2c975921e
[unity] Minor: Addition of 3.8 changelog entry to 4.0 section.
2021-04-30 18:06:14 +02:00
Harald Csaszar
40836e1917
[unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale.
2021-04-30 18:06:14 +02:00
RH
fb3ca1702e
Allow SkeletonBinary and SkeletonJson to own externally created AttachmentLoader ( #1846 )
2021-04-30 18:06:14 +02:00
Harald Csaszar
5cb54bdf9c
[unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883 .
2021-04-30 18:06:14 +02:00
Harald Csaszar
5231b4f713
[unity] Prevent null reference exception when using Advanced - Fix Draw Order and disabling the renderer and/or GameObject.
2021-04-30 18:06:14 +02:00
Harald Csaszar
700e316e57
[unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale.
2021-04-30 18:02:37 +02:00
RH
63ef1938b9
Allow SkeletonBinary and SkeletonJson to own externally created AttachmentLoader ( #1846 )
2021-04-29 14:07:16 +02:00
Ivan Popelyshev
a28296f1dc
fix link ( #1882 )
2021-04-29 13:50:08 +02:00
Harald Csaszar
25d7f8266f
[unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883 .
2021-04-28 19:54:48 +02:00
badlogic
dd47866f35
[ts] New articacts including the mesh attachment fix.
2021-04-27 13:34:26 +02:00
Anton
a0ab3fe80c
BUGFIX: mesh attachment squashing ( #1881 )
2021-04-27 13:32:20 +02:00
Harald Csaszar
1e888db53a
[unity] Prevent null reference exception when using Advanced - Fix Draw Order and disabling the renderer and/or GameObject.
2021-04-22 11:45:58 +02:00
Harald Csaszar
204f8672ed
Merge branch '3.8' into 4.0-beta
2021-04-21 20:33:49 +02:00
Harald Csaszar
e425d64d2c
[unity] Fixed RootMotion scripts in combination with Rigidbody components. Now works smoothly. Closes #1880 .
2021-04-21 20:27:52 +02:00
Harald Csaszar
d146a81d21
[unity] SkeletonRagdoll components now support bone scale at any bone in the skeleton hierarchy, including negative scale and root bone scale. Closes #1879 .
2021-04-20 18:18:20 +02:00
Harald Csaszar
692eed3a75
[unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876 .
2021-04-14 17:56:59 +02:00
badlogic
6d7f29718b
[ts] Fix parsing of spacing mode proportional for JSON files.
2021-04-14 17:45:39 +02:00
Harald Csaszar
dd7c3b1bcc
[unity] Root motion delta compensation now allows to only adjust X or Y components instead of both. See #1876 .
2021-04-12 17:31:00 +02:00
Harald Csaszar
1211c2a345
Merge branch '3.8' into 4.0-beta
2021-04-09 17:32:26 +02:00
Harald Csaszar
7782b01cdf
[unity] Fixed a compile error occurring only on Unity 2017, Vector2 not supporting operator* (introduced by commit 758a83a). See #1876 .
2021-04-09 17:30:55 +02:00
Harald Csaszar
c165cd622a
[unity] Added 3.8 changelog entry to 4.0 section as well. (related to previous commit improving root motion support).
2021-04-09 17:21:40 +02:00
Harald Csaszar
30d1e856a9
Merge branch '3.8' into 4.0-beta
2021-04-09 17:19:47 +02:00
Harald Csaszar
758a83ac96
[unity] SkeletonRootMotion components now support arbitrary bones in the hierarchy as Root Motion Bone. Now supporting arbitrary Skeleton.ScaleX/Y and parent bone scale. Closes #1876 .
2021-04-09 17:15:45 +02:00
badlogic
5ab00ab901
[ue4] Update assets to 4.0, fix version check.
2021-04-09 15:17:32 +02:00
badlogic
5d50d8f28e
[c] 4.0 porting, atlas parsing.
2021-04-08 20:56:58 +02:00