23 Commits

Author SHA1 Message Date
NathanSweet
992ebc3706 Fixed double free. 2013-12-05 18:50:39 +01:00
NathanSweet
2bff08de4b Prefixed all spine-c structs and functions with "sp".
Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
cdadffc156 Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
92622246c1 AnimationState gets addAnimation methods for chaining animations.
Tabs, not spaces!
2013-04-26 20:03:28 +02:00
dazza
bd4431748c Fixed memory leaks in spine-c 2013-04-26 18:28:10 +01:00
NathanSweet
e64b3c201a Fixed up remaining issues to make spine-c C89. 2013-04-25 23:19:02 +02:00
NathanSweet
2bc3f511a1 Refactoring to make extension easier.
Much less weird OOP needed. Rendering is separate from data objects. cocos2d-iphone and cocos2d-x support for multi page atlases.
2013-04-17 22:08:53 +02:00
NathanSweet
ed6a062942 Multi line comments in case we every want to support C89. 2013-04-12 08:07:16 +02:00
NathanSweet
e56050e3a7 Better class extension. 2013-04-11 06:06:23 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
ca163b5e52 Moar refuctoring. All the refuctorings are belong to Spine. 2013-04-02 02:47:11 +02:00
NathanSweet
dfd090d220 Allow spine-c to be compiled as C++. 2013-04-01 20:21:07 +02:00
NathanSweet
6af401e888 Refactored loading files. 2013-04-01 19:23:26 +02:00
NathanSweet
fe37451f93 Cleanup, docs. 2013-03-31 20:40:57 +02:00
NathanSweet
a3f23dd4bf Refactoring for cleaner OOP. 2013-03-31 20:09:37 +02:00
NathanSweet
7707f3517f License headers. 2013-03-30 19:12:33 +01:00
NathanSweet
6765ec4235 C runtime works! 2013-03-30 17:52:25 +01:00
NathanSweet
596b515e66 Refactoring. 2013-03-30 04:14:51 +01:00
NathanSweet
103cd30758 Extension stuff seems to be shaping up nicely! 2013-03-29 22:12:57 +01:00
NathanSweet
32a9a09831 WIP C runtime. 2013-03-28 04:22:39 +01:00